public EntityHierarchyTree(Session session, TreeViewState state) : base(state) { useScrollView = true; m_Session = session; m_EntityManager = session.GetManager <IWorldManager>().EntityManager; m_CachedSceneItems = new Dictionary <SceneGuid, TreeViewItem>(); m_SceneManager = m_Session.GetManager <IEditorSceneManagerInternal>(); m_ComponentCache = m_Session.GetManager <UnityComponentCacheManager>(); m_HierarchySearchFilter = FilterUtility.CreateHierarchyFilter(m_EntityManager, string.Empty); foldoutOverride = HandleFoldout; m_DroppedOnMethod = new Dictionary <System.Type, DropOnItemAction> { { typeof(SceneItem), DropUponSceneItem }, { typeof(EntityItem), DropUponEntityItem }, }; m_DroppedBetweenMethod = new Dictionary <System.Type, DropBetweenAction> { { typeof(HierarchyItem), DropBetweenSceneItems }, { typeof(SceneItem), DropBetweenRootEntities }, { typeof(EntityItem), DropBetweenChildrenEntities }, }; IdsToExpand = new List <int>(); Reload(); }
public SearchingScope(bool searching, HierarchySearchFilter filter) { IsSearching = searching; if (IsSearching) { Map = filter.ToResult(Allocator.TempJob); } else { Map = new NativeHashMap <Entity, int>(0, Allocator.TempJob); } }