public void Remove_Behaviours_From_Behavioural_States() { var fsm = new HierarchicalStateMachine <int, int>(); var stateBehaviour1 = Substitute.For <IStateBehaviour>(); var stateBehaviour2 = Substitute.For <IStateBehaviour>(); fsm.AddWithBehaviours(1, stateBehaviour1, stateBehaviour2); fsm.RemoveBehaviourFrom(1, stateBehaviour1); Assert.IsTrue(fsm.BehaviourCount() == 1); Assert.IsTrue(fsm.BehaviourCountOf(1) == 1); Assert.IsFalse(fsm.ContainsBehaviour(stateBehaviour1)); Assert.IsFalse(fsm.ContainsBehaviourOn(1, stateBehaviour1)); Assert.IsTrue(fsm.ContainsBehaviour(stateBehaviour2)); Assert.IsTrue(fsm.ContainsBehaviourOn(1, stateBehaviour2)); fsm.RemoveBehaviourFrom(1, stateBehaviour2); Assert.IsTrue(fsm.BehaviourCount() == 0); Assert.IsTrue(fsm.BehaviourCountOf(1) == 0); Assert.IsFalse(fsm.ContainsBehaviour(stateBehaviour2)); Assert.IsFalse(fsm.ContainsBehaviourOn(1, stateBehaviour2)); }
public void Throw_An_Exception_If_User_Asks_If_Contains_Behaviour_With_A_Null_Behaviour() { var fsm = new HierarchicalStateMachine <int, int>(); Assert.Throws <ArgumentNullException>(() => fsm.ContainsBehaviour(null)); Assert.Throws <ArgumentNullException>(() => fsm.ContainsBehaviourOn(1, null)); }