Exemple #1
0
        private void exactCheckBtn_Click(object sender, EventArgs e)
        {
            HierarchicExactChecker checker = new HierarchicExactChecker();
            bool result = checker.IsHierarchic(this.exactFilePathTxt.Text);

            this.exactResultTxt.Text = result ? "Is Hierarchic" : "Is Not Hierarchic";
        }
 private void exactCheckBtn_Click(object sender, EventArgs e)
 {
     HierarchicExactChecker checker = new HierarchicExactChecker();
     bool result = checker.IsHierarchic(this.exactFilePathTxt.Text);
     this.exactResultTxt.Text = result ? "Is Hierarchic" : "Is Not Hierarchic";
 }
        // Строится граф на основе матрицы смежности.
        public override void SetMatrix(string fileName)
        {
            ArrayList matrix = MatrixFileReader.MatrixReader(fileName);

            log.Info("Checking if given matrix is block-hierarchic.");

            // проверка на правильность входной матрицы (она должна быть иерархической)
            List<List<bool>> matrixInList = new List<List<bool>>();
            ArrayList arr;
            for (int i = 0; i < matrix.Count; ++i)
            {
                arr = (ArrayList)matrix[i];
                matrixInList.Add(new List<bool>());
                for(int j = 0; j < arr.Count - 1; ++j)
                    matrixInList[i].Add((bool)arr[j]);
            }

            HierarchicExactChecker checker = new HierarchicExactChecker();
            if (!checker.IsHierarchic(matrixInList))
            {
                log.Info("Given matrix is not block-hierarchic.");
                throw new SystemException("Not correct matrix.");
            }
            else
            {
                log.Info("Given matrix is block-hierarchic.");
                branchIndex = checker.BranchIndex;
                level = checker.Level;

                log.Info("Creating HierarchicContainer object from given matrix.");
                treeMatrix = new BitArray[level][];

                // начиная снизу, для каждого уровня создаются и заполняются данные
                int nodeDataLength = branchIndex * (branchIndex - 1) / 2;
                int[] nIndexes = new int[nodeDataLength];
                int[] mIndexes = new int[nodeDataLength];
                for (int gamma = level; gamma > 0; --gamma)
                {
                    // get current level data length and bitArrays count
                    long dataLength = Convert.ToInt64(Math.Pow(branchIndex, gamma - 1) * nodeDataLength);
                    int arrCount = Convert.ToInt32(Math.Ceiling(Convert.ToDouble(dataLength) / ARRAY_MAX_SIZE));

                    treeMatrix[gamma - 1] = new BitArray[arrCount];
                    int j;
                    for (j = 0; j < arrCount - 1; j++)
                    {
                        treeMatrix[gamma - 1][j] = new BitArray(ARRAY_MAX_SIZE);
                    }
                    treeMatrix[gamma - 1][j] = new BitArray(Convert.ToInt32(dataLength - (arrCount - 1) * ARRAY_MAX_SIZE));

                    // fills data for current level nodes
                    // loop over all elements of given level and fill him values
                    int lim1 = branchIndex - 1, lim2 = 0, nt = 0;
                    nIndexes[0] = 0;
                    for (int nIndex = 1; nIndex < branchIndex; ++nIndex)
                    {
                        while (nt < lim1)
                        {
                            if (nIndex == 1)
                                nIndexes[nt] = nIndexes[lim2];
                            else
                                nIndexes[nt] = nIndexes[lim2] +
                                    Convert.ToInt32(Math.Pow(branchIndex, level - gamma));
                            ++nt;
                        }
                        lim2 = lim1 - 1;
                        lim1 = lim1 + branchIndex - 1 - nIndex;
                    }

                    mIndexes[0] = Convert.ToInt32(Math.Pow(branchIndex, level - gamma));
                    int mt = 0;
                    int fIndex = 1;
                    while (mt < nodeDataLength)
                    {
                        for (int i = fIndex; i <= branchIndex - 1; ++i)
                        {
                            mIndexes[mt] = i * mIndexes[0];
                            ++mt;
                        }
                        ++fIndex;
                    }

                    for (int f = 0; f < treeMatrix[gamma - 1].Length; f++)
                    {
                        for (int g = 0; g < treeMatrix[gamma - 1][f].Length; g++)
                        {
                            int currentIndex = g % nodeDataLength;
                            int add = Convert.ToInt32((g / nodeDataLength)) *
                                Convert.ToInt32(Math.Pow(branchIndex, level - gamma + 1));
                            treeMatrix[gamma - 1][f][g] =
                                matrixInList[nIndexes[currentIndex] + add][mIndexes[currentIndex] + add];
                        }
                    }
                }
            }
        }
        public override void SetMatrix(ArrayList matrix)
        {
            List<List<bool>> matrixInList = new List<List<bool>>();
            ArrayList arr;
            for (int i = 0; i < matrix.Count; ++i)
            {
                arr = (ArrayList)matrix[i];
                matrixInList.Add(new List<bool>());
                for(int j = 0; j < arr.Count; ++j)
                    matrixInList[i].Add((bool)arr[j]);
            }

            HierarchicExactChecker checker = new HierarchicExactChecker();
            if (!checker.IsHierarchic(matrixInList))
            {
                throw new MatrixFormatException();
            }
            else
            {
                size = (UInt32)matrix.Count;
                branchingIndex = (UInt32)checker.BranchIndex;
                level = (UInt32)checker.Level;
                hierarchicTree = new BitArray[level][];

                // Initializing and filling data for each level, beginning from root.
                uint nodeDataLength = branchingIndex * (branchingIndex - 1) / 2;
                int[] nIndexes = new int[nodeDataLength];
                int[] mIndexes = new int[nodeDataLength];
                for (int gamma = (int)level; gamma > 0; --gamma)
                {
                    // get current level data length and bitArrays count
                    long levelDataLength = Convert.ToInt64(Math.Pow(branchingIndex, gamma - 1) * nodeDataLength);
                    int arrayCountForLevel = Convert.ToInt32(Math.Ceiling(Convert.ToDouble(levelDataLength) / ARRAY_MAX_SIZE));

                    hierarchicTree[gamma - 1] = new BitArray[arrayCountForLevel];
                    int j;
                    for (j = 0; j < arrayCountForLevel - 1; j++)
                    {
                        hierarchicTree[gamma - 1][j] = new BitArray(ARRAY_MAX_SIZE);
                    }
                    hierarchicTree[gamma - 1][j] = new BitArray(Convert.ToInt32(levelDataLength - (arrayCountForLevel - 1) * ARRAY_MAX_SIZE));

                    // fills data for current level nodes
                    // loop over all elements of given level and fill him values
                    uint lim1 = branchingIndex - 1, lim2 = 0, nt = 0;
                    nIndexes[0] = 0;
                    for (uint nIndex = 1; nIndex < branchingIndex; ++nIndex)
                    {
                        while (nt < lim1)
                        {
                            if (nIndex == 1)
                                nIndexes[nt] = nIndexes[lim2];
                            else
                                nIndexes[nt] = nIndexes[lim2] +
                                    Convert.ToInt32(Math.Pow(branchingIndex, level - gamma));
                            ++nt;
                        }
                        lim2 = lim1 - 1;
                        lim1 = lim1 + branchingIndex - 1 - nIndex;
                    }

                    mIndexes[0] = Convert.ToInt32(Math.Pow(branchingIndex, level - gamma));
                    int mt = 0;
                    int fIndex = 1;
                    while (mt < nodeDataLength)
                    {
                        for (int i = fIndex; i <= branchingIndex - 1; ++i)
                        {
                            mIndexes[mt] = i * mIndexes[0];
                            ++mt;
                        }
                        ++fIndex;
                    }

                    for (int f = 0; f < hierarchicTree[gamma - 1].Length; f++)
                    {
                        for (int g = 0; g < hierarchicTree[gamma - 1][f].Length; g++)
                        {
                            int currentIndex = g % (int)nodeDataLength;
                            int add = Convert.ToInt32((g / nodeDataLength)) *
                                Convert.ToInt32(Math.Pow(branchingIndex, level - gamma + 1));
                            hierarchicTree[gamma - 1][f][g] =
                                matrixInList[nIndexes[currentIndex] + add][mIndexes[currentIndex] + add];
                        }
                    }
                }
            }
        }
        public override void SetMatrix(BitArray[] matrix)
        {
            // maybe better
            List <List <bool> > matrixInList = new List <List <bool> >();

            for (int i = 0; i < matrix.Length; ++i)
            {
                matrixInList.Add(new List <bool>());
                for (int j = 0; j < matrix[i].Length; ++j)
                {
                    matrixInList[i].Add(matrix[i][j]);
                }
            }

            HierarchicExactChecker checker = new HierarchicExactChecker();

            if (!checker.IsHierarchic(matrixInList))
            {
                throw new MatrixFormatException();
            }
            else
            {
                size           = matrix.Length;
                branchingIndex = checker.BranchIndex;
                level          = checker.Level;
                hierarchicTree = new BitArray[level][];

                // Initializing and filling data for each level, beginning from root.
                int   nodeDataLength = branchingIndex * (branchingIndex - 1) / 2;
                int[] nIndexes       = new int[nodeDataLength];
                int[] mIndexes       = new int[nodeDataLength];
                for (int gamma = level; gamma > 0; --gamma)
                {
                    // get current level data length and bitArrays count
                    long levelDataLength    = Convert.ToInt64(Math.Pow(branchingIndex, gamma - 1) * nodeDataLength);
                    int  arrayCountForLevel = Convert.ToInt32(Math.Ceiling(Convert.ToDouble(levelDataLength) / ARRAY_MAX_SIZE));

                    hierarchicTree[gamma - 1] = new BitArray[arrayCountForLevel];
                    int j = 0;
                    for (; j < arrayCountForLevel - 1; j++)
                    {
                        hierarchicTree[gamma - 1][j] = new BitArray(ARRAY_MAX_SIZE);
                    }
                    hierarchicTree[gamma - 1][j] = new BitArray(Convert.ToInt32(levelDataLength - (arrayCountForLevel - 1) * ARRAY_MAX_SIZE));

                    // fills data for current level nodes
                    // loop over all elements of given level and fill him values
                    int lim1 = branchingIndex - 1, lim2 = 0, nt = 0;
                    nIndexes[0] = 0;
                    for (int nIndex = 1; nIndex < branchingIndex; ++nIndex)
                    {
                        while (nt < lim1)
                        {
                            if (nIndex == 1)
                            {
                                nIndexes[nt] = nIndexes[lim2];
                            }
                            else
                            {
                                nIndexes[nt] = nIndexes[lim2] +
                                               Convert.ToInt32(Math.Pow(branchingIndex, level - gamma));
                            }
                            ++nt;
                        }
                        lim2 = lim1 - 1;
                        lim1 = lim1 + branchingIndex - 1 - nIndex;
                    }

                    mIndexes[0] = Convert.ToInt32(Math.Pow(branchingIndex, level - gamma));
                    int mt     = 0;
                    int fIndex = 1;
                    while (mt < nodeDataLength)
                    {
                        for (int i = fIndex; i <= branchingIndex - 1; ++i)
                        {
                            mIndexes[mt] = i * mIndexes[0];
                            ++mt;
                        }
                        ++fIndex;
                    }

                    for (int f = 0; f < hierarchicTree[gamma - 1].Length; f++)
                    {
                        for (int g = 0; g < hierarchicTree[gamma - 1][f].Length; g++)
                        {
                            int currentIndex = g % nodeDataLength;
                            int add          = Convert.ToInt32((g / nodeDataLength)) *
                                               Convert.ToInt32(Math.Pow(branchingIndex, level - gamma + 1));
                            hierarchicTree[gamma - 1][f][g] =
                                matrixInList[nIndexes[currentIndex] + add][mIndexes[currentIndex] + add];
                        }
                    }
                }
            }
        }