Exemple #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);
            spriteBatch.Begin(SpriteSortMode.BackToFront,
                              BlendState.AlphaBlend,
                              null,
                              DepthStencilState.None,
                              RasterizerState.CullNone,
                              null,
                              Global.gMainCamera.WVP);

            // TODO: Add your drawing code here
            for (int i = 0; i < sprites.Count; i++)
            {
                if (sprites[i] != null)
                {
                    sprites[i].Draw(gameTime, this.spriteBatch);
                }
            }

            if (hexMap != null)
            {
                hexMap.Draw(gameTime, spriteBatch);
            }

            base.Draw(gameTime);
            spriteBatch.End();
        }