Exemple #1
0
    void Update()
    {
        /* if (((Input.touchCount > 0) && Input.touches[0].phase == TouchPhase.Began)&&(selectable))
         * {
         *   selectable = false;
         *   initialPosition = Input.GetTouch(0).position;
         *   RaycastHit2D nullchecker = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position), Vector2.zero);
         *   if (nullchecker.collider == null)
         *   {
         *      // hexagonManager.Deselect();
         *   }
         *   else
         *   {
         *       RaycastHit2D[] hit = Physics2D.CircleCastAll(Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position), 0.15f, Vector2.zero);
         *       if (hexagonManager.IsValidGroup(hit))
         *       {
         *           hexagonManager.Select(hit);
         *           DetectSwipe();
         *           //if (swipeDetected)
         *           {
         *               StartCoroutine(Waiter(hit));
         *           }
         *       }
         *   }
         *   selectable = true;
         * }*/

        //for testing on editor
#if UNITY_EDITOR
        if (!hexagonManager.gameoverPanel.activeSelf)
        {
            if (Input.GetMouseButtonDown(0))
            {
                initialPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            }

            if ((hexagonManager.touchAvailable) && (Input.GetMouseButtonUp(0)))
            {
                currentPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                if (selected && DetectSwipe(currentPosition))
                {
                    hexagonManager.touchAvailable = false;
                    StartCoroutine(hexagonManager.Waiter(hit));
                }
                else
                {
                    RaycastHit2D nullchecker = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
                    if (nullchecker.collider == null)
                    {
                        selected = hexagonManager.Deselect();
                    }
                    else
                    {
                        hit = Physics2D.CircleCastAll(Camera.main.ScreenToWorldPoint(Input.mousePosition), 0.15f, Vector2.zero);
                        if (hexagonManager.IsValidGroup(hit))
                        {
                            selected = hexagonManager.Select(hit);
                        }
                        else
                        {
                            hexagonManager.Deselect();
                        }
                    }
                    hexagonManager.touchAvailable = true;
                }
            }
        }
#endif
    }
Exemple #2
0
 void Start()
 {
     instance       = GetComponent <TouchManager>();
     hexagonManager = GetComponent <HexagonManager>();
     hexagonManager.Deselect();
 }