Exemple #1
0
    //public MapUnit around;
    public void Start()
    {
        Button btn = gameObject.GetComponent <Button>();

        hexVector.ChangeToVect(vector);
        btn.onClick.AddListener(Onclick);
        vector = transform.GetComponent <Transform>().position;
        Debug.Log("instalize mapunit.");
    }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        //测试用
        for (int i = 0; i < 3; i++)
        {
            for (int j = 0; j < 3; j++)
            {
                GameObject gameObject = new GameObject("test" + i.ToString() + j.ToString());
                gameObject.transform.parent = GameObject.Find("Plane").transform;
                HexVector    vector   = new HexVector();
                Button       btn      = gameObject.AddComponent <Button>();
                MapUnit      mapunit  = gameObject.AddComponent <MapUnit>();
                MeshFilter   flit     = gameObject.AddComponent <MeshFilter>();
                MeshRenderer renderer = gameObject.AddComponent <MeshRenderer>();
                gameObject.AddComponent <BoxCollider>();
                flit.mesh = mesh;
                gameObject.transform.position = vector.ChangeToVect(new Vector3(i, 0, j));

                //   Debug.Log(gameObject.transform.position);
            }
        }
        // setaround(GameObject.Find("test00"));
        // Debug.Log("clicktest00");
    }