Exemple #1
0
    private void select()
    {
        if (mouse.isSelected("Selectable"))
        {
            HexPosition.clearSelection("Selectable");
            selection = mouse;
            mouse.select("Selection");
            Unit unit = mouse.getUnit();
            selectAttackable(unit);
            switch (unit.Status)
            {
            case Unit.State.MOVE:
                turn = Turn.MOVE;
                break;

            case Unit.State.ATTACK:
                turn = Turn.ATTACK;
                break;

            default:
                print("Error: Action " + unit.Status + " not implemented.");
                break;
            }
        }
    }
Exemple #2
0
    private void actuallyAttack()
    {
        Unit unit = selection.getUnit();

        unit.attack(mouse, unit.getDamage());
        checkGameOver();
        unselect();
    }
Exemple #3
0
    private void select()
    {
        if (mouse.isSelected("Selectable"))
        {
            HexPosition.clearSelection("Selectable");
            selection = mouse;
            mouse.select("Selection");
            Unit unit = mouse.getUnit();
            selectMovable(unit);
            moveFromPos = unit.Coordinates;
            switch (unit.Status)
            {
            case Unit.State.MOVE:
                phase = Phase.MOVE;
                break;

            case Unit.State.ATTACK:
                phase = Phase.ATTACK;
                break;

            default:
                print("Error: Action " + unit.Status + " not implemented.");
                break;
            }
        }
    }
 public void moveComplete()
 {
     if (!isLocalPlayer)
     {
         return;
     }
     waiting = false;
     if (selectAttackable(selection.getUnit()))
     {
         turn = Turn.ATTACK;
     }
     else
     {
         CmdUnitSkipAttack(HexPosition.hexToIntPair(selection));
         unselect();
     }
 }
 public void attack(HexPosition enemy, int damage)
 {
     state = State.WAIT;
     enemy.getUnit().defend(damage);
     attackComplete();
 }