void Start() { mapGenerator.GenerateMap(70, 60, seed); cellCount = 70 * 60; HexMapCamera.CenterPosition(); if (isServer) { GetAvailableCells(); do { FindTreasureCell(); } while (!FindStartCell(40, 20)); itemTypes.Add((int)HexItemType.Treasure); itemCellIndex.Add(treasureCell.Index); RemoveAvailableCell(serverStart); RemoveAvailableCell(clientStart); RemoveAvailableCell(treasureCell); SpreadKeys(10); SpreadItems(100); SendStart(); } inGame = true; }
public HexGrid InitMap() { grid.Init(mapX, mapY); mapGenerator.GenerateMap(mapX, mapY); Shader.DisableKeyword("HEX_MAP_EDIT_MODE"); //Shader.EnableKeyword("HEX_MAP_EDIT_MODE"); terrainMaterial.DisableKeyword("GRID_ON"); return(grid); }
void CreateMap(int x, int z) { if (generateMaps) { mapGenerator.GenerateMap(x, z); } else { hexGrid.CreateMap(x, z); } HexMapCamera.ValidatePosition(); Close(); }
/// <summary> /// 创建地图 /// </summary> /// <param name="x"></param> /// <param name="z"></param> void CreateMap(int x, int z) { if (generateMaps) { mapGenerator.GenerateMap(x, z); // 生成随机地图 } else { hexGrid.CreateMap(x, z); // 生成默认地图 } HexMapCamera.ValidatePosition(); // 验证地图边界,矫正摄像机位置 Close(); }
void CreateMap(int x, int z) { //проверка способа создания карты if (generateMaps) { mapGenerator.GenerateMap(x, z, wrapping); } else { hexGrid.CreateMap(x, z, wrapping); } HexMapCamera.ValidatePosition(); Close(); }
void CreateMap(int x, int z) { if (GenerateMaps.Value) { _hexMapGenerator.GenerateMap(x, z); } else { _hexMapEditor.hexGrid.CreateMap(x, z); } //HexMapCamera.ValidatePosition(); ContentViewSwitcher.SwitchTo("MainRegion"); }
void CreateMap(int x, int z) { if (generateMaps) { mapGenerator.GenerateMap(x, z); } else { hexGrid.CreateMap(x, z); } HexMapCamera.ValidatePosition(); playMode.RespawnPlayInRandomCell(); Close(); }
public void CreateMap(int x, int z) { if (m_generateMaps) { HexMapGenerator.GenerateMap(x, z, m_wrap); } else { HexGrid.CreateMap(x, z, m_wrap); } HexMapCamera.ValidatePosition(); Close(); }
//TODO: sprawdzić, czy da się wykonać kolorowanie i nadawanie koordynatów jednocześnie private IEnumerator ManageTiles(HexMapGenerator mapGenerator) { yield return(null); yield return(mapGenerator.GenerateMap()); hexTileList = mapGenerator.TileList; ColorTiles(); GenerateSystemElements(); var hexagonalCoordinateController = new HexagonalCoordinateController(hexTileList.First()); hexagonalCoordinateController.ApplyCoordinates(); yield return(new WaitForEndOfFrame()); onMapGeneratedEvent.Invoke(); }
void CreateMap(int x, int z) { if (string.IsNullOrEmpty(_name.text) || string.IsNullOrEmpty(_countMax.text)) { UIManager.Instance.SystemTips("地图名或最大玩家数不能是空的!", PanelSystemTips.MessageType.Error); return; } if (generateMaps) { mapGenerator.GenerateMap(x, z, wrapping); } else { hexGrid.CreateMap(x, z, wrapping); } Save(); //HexMapCamera.ValidatePosition(); Close(); }
void Awake() { mapGenerator.GenerateMap(); }