//public Terrain terrain; private void Awake() { hexGrid = hexGrid.GetComponent <HexGrid>(); hexMapEditor = hexMapEditor.GetComponent <HexMapEditor>(); preSelectCell = new HexCell[2]; preSelectCell.SetValue(null, 0); preSelectCell.SetValue(null, 1); }
public void RespawnPlayInRandomCell() { gamePlayEditor.GetComponent <HexMapEditor>(); while (!gamePlayEditor.CreateUnit(RandomCoordinate())) { Debug.Log("Random player set up!"); hexMapCamera = hexMapCamera.GetComponent <HexMapCamera>(); // hexMapCamera.MovingCameraToUnit(); } }
private void Awake() { hexGrid = hexGrid.GetComponent <HexGrid>(); hexMapEditor = hexMapEditor.GetComponent <HexMapEditor>(); }