void Update() { if (EventSystem.current.IsPointerOverGameObject()) { return; } ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hitInfo)) { ourHitObject = hitInfo.collider.transform.gameObject; if (ourHitObject.tag != "Hex") { return; } if (Input.GetMouseButtonDown(0)) { HexInfo hexInfoObject = ourHitObject.GetComponentInChildren <HexInfo>(); if (!hexInfoObject.Clickable) { return; } if (MoneyManager.Pigment > 0) { if (hexInfoObject != null) { MeshRenderer mr = ourHitObject.GetComponentInChildren <MeshRenderer>(); if (ColorInHand == 'C' && hexInfoObject.HexColor != 'C') { FindObjectOfType <AudioManager>().Play("Pop1"); hexInfoObject.HexColor = 'C'; hexInfoObject.SetColorTo(CyanTex); MoneyManager.Pigment -= colorCost; } else if (ColorInHand == 'M' && hexInfoObject.HexColor != 'M') { FindObjectOfType <AudioManager>().Play("Pop2"); hexInfoObject.HexColor = 'M'; hexInfoObject.SetColorTo(MagentaTex); MoneyManager.Pigment -= colorCost; } else if (ColorInHand == 'Y' && hexInfoObject.HexColor != 'Y') { FindObjectOfType <AudioManager>().Play("Pop3"); hexInfoObject.HexColor = 'Y'; hexInfoObject.SetColorTo(YellowTex); MoneyManager.Pigment -= colorCost; } } } } } }
public void BuildTurretOn(HexInfo hex) { if (MoneyManager.Pigment < turretToBuild.cost) { Debug.Log("not enough money to build"); return; } if (hex.HexColor == 'W') { Debug.Log("Can't buil in a empty hex, it must have a color!! :D"); return; } MoneyManager.Pigment -= turretToBuild.cost; turretToBuild.IncrementNumberOfTurrets(); GameObject turret = (GameObject)Instantiate(turretToBuild.prefab, hex.gameObject.transform.position + offsetBuild, turretToBuild.prefab.transform.rotation); GameObject buildParticles = (GameObject)Instantiate(buildEffect, hex.transform.position, buildEffect.transform.rotation); if (turret.GetComponent <TubDePintura>() != null) { tubScript = turret.GetComponent <TubDePintura>(); tubScript.actualHex = hex; tubScript.tubColor = hex.HexColor; hex.HexColor = 'W'; FindObjectOfType <AudioManager>().Play("Construcció"); hex.SetColorTo(defaultTexture); } else if (turret.GetComponent <SpraiScript>() != null) { spraiScript = turret.GetComponent <SpraiScript>(); spraiScript.actualHex = hex; spraiScript.spraiColor = hex.HexColor; hex.HexColor = 'W'; FindObjectOfType <AudioManager>().Play("Construcció"); hex.SetColorTo(defaultTexture); } //S'HA DE POSAR HEX.TURRET DESPRÉS DE TOT ELS IFS PERQUE S'ELIMINI EL COLOR QUAN PINTES hex.turret = turret; turretToBuild = null; }