Exemple #1
0
    public void Preview(GameObject prefab, Vector3 pos)
    {
        Vector3 possiblePosition = hexFieldGenerator.GetClosestHexCenter(pos);

        possiblePosition.y = groundLayers[currentLayer].settings.height;

        if (currentPreview == null || currentPreview != prefab)
        {
            currentPreviewPrefab = prefab;
            Destroy(currentPreview);
            GameObject previewHex = Instantiate(prefab, possiblePosition, transform.rotation * prefab.transform.rotation);
            ConfigurePreviewLook(previewHex);
            currentPreview = previewHex;
        }
        else
        {
            currentPreview.transform.position = possiblePosition;
        }
    }