Exemple #1
0
            void createHexes()
            {
                createDeathlyBeingHex();
                bone_lock_hex = hex_engine.createBoneLock(prefix + "BoneLock",
                                                          "Bone Lock",
                                                          "With a quick incantation, the shaman causes a creature within 30 feet to suffer stiffness in the joints and bones, causing the target to be staggered 1 round. A successful Fortitude saving throw negates this effect. At 8th level, the duration is increased to a number of rounds equal to her shaman level, though the target can attempt a save each round to end the effect if its initial saving throw fails. At 16th level, the target can no longer attempt a saving throw each round to end the effect, although it still attempts the initial Fortitude saving throw to negate the effect entirely."
                                                          );

                bone_ward_hex = hex_engine.createBoneWard(prefix + "BoneWard",
                                                          "Bone Ward",
                                                          "A shaman touches a willing creature (including herself ) and grants a bone ward. The warded creature becomes encircled by a group of flying bones that grant it a +2 deflection bonus to AC for a number of rounds equal to the shaman’s level. At 8th level, the ward increases to +3 and lasts for 1 minute. At 16th level, the bonus increases to +4 and lasts for 1 hour. A creature affected by this hex cannot be affected by it again for 24 hours."
                                                          );

                fearful_gaze_hex = hex_engine.createFearfulGaze(prefix + "FearfulGaze",
                                                                "Fearful Gaze",
                                                                "With a single shout, the shaman causes one target creature within 30 feet to become shaken for 1 round. A successful Will saving throw negates this effect. At 8th level, she makes the target frightened instead. At 16th level, she makes it panicked instead. This is a mind-affecting fear effect. A creature affected by this hex cannot be affected by it again for 24 hours."
                                                                );

                hexes = new BlueprintFeature[]
                {
                    bone_ward_hex,
                    bone_lock_hex,
                    fearful_gaze_hex,
                    deathly_being_hex,
                };
            }