public void SetTilePlayerColor(HexCoord position, int player)
 {
     var meshFilter = GetComponent<MeshFilter>();
     var mesh = meshFilter.sharedMesh;
     var vertices = mesh.vertices;
     var uv = mesh.uv;
     // Find the indices of the vertices of
     var v = position.Corner3d(0) * TileScale;
     int i;
     for (i = 0; i < vertices.Length && vertices[i] != v; i++) ;
     if (i == vertices.Length)
         return; // vertex not found -> position probably not on board
     for (int corner = 0; corner < 6; corner++, i++)
     {
         uv[i] = GetUvForCornerAndPlayer(corner, player);
     }
     mesh.uv = uv;
 }