public void HandleCreate_WithExistingItems_HasCorrectId(int numberOfExistingHeroes) { // Arrange. var payload = "Tornado"; var action = new HeroesState.CreateAction(payload); var heroes = new List <Hero>(); for (int i = 0; i <= numberOfExistingHeroes; i++) { heroes.Add(new Hero { Id = i }); } var keyValuePairs = new Dictionary <string, object> { { "Heroes", heroes } }; _heroesState.Hydrate(keyValuePairs); // Should be one higher than the number of Heroes already in the state. var expected = numberOfExistingHeroes + 1; // Act. _handleCreate.Handle(action, new CancellationToken()); var tornado = _heroesState.Heroes.Single(hero => hero.Name == payload); // Assert. Assert.Equal(expected, tornado.Id); }
public void CreateAction_ValidPayload_SetsPayload(string expectedPayload) { // Given a well formed action. var actualPayload = new HeroesState.CreateAction(expectedPayload).Name; // It should be instanciated with the given payload. Assert.Equal(expectedPayload, actualPayload); }
public void HandleCreate_ValidAction_UpdatesState(string payload) { // Arrange. var action = new HeroesState.CreateAction(payload); // Act. _handleCreate.Handle(action, new CancellationToken()); // Assert. Assert.Equal(payload, _heroesState.Heroes.Single().Name); }