// Use this for initialization void Start() { hero = GetComponent <HeroStatManager>(); hero.heroStats.currentHealth = hero.heroStats.maxHealth; onHeartsChangedCallback += UpdateHearts; UpdateHearts(); }
void Start() { hero = GetComponent <HeroStatManager>(); anim = GetComponent <Animator>(); playerRigidBody = GetComponent <Rigidbody2D>(); lastMove = new Vector2(0, -1); speed = hero.heroStats.baseSpeed; }
void Start() { hero = GetComponent <HeroStatManager>(); anim = GetComponent <Animator>(); playerController = GetComponent <PlayerController>(); weaponController = GetComponentInChildren <WeaponController>(); baseDamage = hero.heroStats.baseStrength; }