private void OnEnable() { inputSystem = new InputSystem(Camera.main); playerController = new PlayerController(); characterSpawner = new HeroSpawner(); enemySpawner = new EnemySpawner(); }
public void Update() { Vector3 mousePosition = InputSystem.GetMousePositionInWorld(1 << 8); Tile tileUnderMouse = Tile.GetTileAt(mousePosition); if (tileUnderMouse != null) { spawnedCharacter.Position = Vector3.Lerp(spawnedCharacter.Position, tileUnderMouse.Position, 0.1f); } else { Vector3 correctedMousePosition = new Vector3(mousePosition.x - 0.5f, mousePosition.y, mousePosition.z - 0.5f); spawnedCharacter.Position = Vector3.Lerp(spawnedCharacter.Position, correctedMousePosition, 0.04f); } if (Input.GetMouseButtonDown(0) == true) { if (spawnedCharacter.IsPlacementValid(mousePosition) == true) { HeroSpawner.PlaceHeroOnTile(tileUnderMouse); spawnedCharacter = null; PlayerController.ChangeToState <MouseIdleState>(); } } else if (Input.GetMouseButtonDown(1) == true) { HeroSpawner.DeleteInstantiatedHero(); PlayerController.ChangeToState <MouseIdleState>(); } }
// Use this for initialization void Start() { heroSpawner = GameObject.Find("HeroController").GetComponent <HeroSpawner>(); ResNodeGameobject = (Resources.Load("RES\\ResNodePrefab")) as GameObject; ItemLib.ItemsBeDone += ItemListDoneres; // Range for resources to spawn from inn zoneMaxDistancez = new float[5]; zoneMaxDistancez[0] = 25.0f; zoneMaxDistancez[1] = 130.0f; zoneMaxDistancez[2] = 300.0f; zoneMaxDistancez[3] = 450.0f; zoneMaxDistancez[4] = 600.0f; // lenngh wise // [0] doesnt matter since were doing 4 zones where 0 is the min distance which only matters for the z above. 0-1 zone 1 distance 1-2 zone 2 so on zoneMaxDistancex = new float[5]; zoneMaxDistancex[0] = 130.0f; zoneMaxDistancex[1] = 130.0f; zoneMaxDistancex[2] = 130.0f; zoneMaxDistancex[3] = 130.0f; zoneMaxDistancex[4] = 130.0f; ZoneResZoneMax [0] = 10; ZoneResZoneMax[1] = 0; ZoneResZoneMax[2] = 0; ZoneResZoneMax [3] = 0; }
public HeroSpawner() { if (instance == null) { instance = this; EventSystem <CreateHeroEvent> .RegisterListener(OnCreateHero); } }
public void WhenCreateAHero_ThenSaveTheHeroInTheMap() { var map = MapFactory.AMap.Build(); var subjectUnderTest = new HeroSpawner(); const int positionX = 5; const int positionY = 5; subjectUnderTest.CreateHero(map, positionX, positionY); Assert.IsTrue(map.ContainsAHero(positionX, positionY)); }
public void WhenCreateAHeroInTheMap_ThenTheHeroPositionIsCorrect() { var map = MapFactory.AMap.Build(); var subjectUnderTest = new HeroSpawner(); const int positionX = 5; const int positionY = 5; var hero = subjectUnderTest.CreateHero(map, positionX, positionY); Assert.AreEqual(positionX, hero.PositionX); Assert.AreEqual(positionY, hero.PositionY); }
void Start() { BountError = BountyError.NoError; bountySize = GameObject.Find("BountySpotlight"); heroSpawn = GameObject.Find("HeroController").GetComponent <HeroSpawner>(); mymainmoney = GameObject.Find("GUIIncometab").GetComponent <MainMoney> (); spawnPointpos = gameObject.transform.position; spawnPointRot = gameObject.transform.rotation; buildingloc = GameObject.Find("BuildingManager").GetComponent <BuildingLocation> (); maxxz = heroSpawn.HowFarCanIGo(1); MaxX = maxxz [0]; MaxZ = maxxz [1]; }
public void WhenMove_ThenReturnTheHeroPosition( Directions direction, int initialPositionX, int initialPositionY) { var hero = new HeroSpawner() .CreateHero(_map, initialPositionX, initialPositionY); var subjectUnderTest = new HeroMovement(hero, _map); var result = subjectUnderTest.Move(direction); // Assert Assert.AreEqual(hero.PositionX, result.PositionX); Assert.AreEqual(hero.PositionY, result.PositionY); }
public void WhenMove_ThenUpdateTheHeroPosition( Directions direction, int initialPositionX, int initialPositionY, int expectedPositionX, int expectedPositionY) { var hero = new HeroSpawner().CreateHero(_map, initialPositionX, initialPositionY); var subjectUnderTest = new HeroMovement(hero, _map); subjectUnderTest.Move(direction); // Assert Assert.AreEqual(expectedPositionX, hero.PositionX); Assert.AreEqual(expectedPositionY, hero.PositionY); }
public void WhenMove_ThenUpdateTheHeroPositionInTheMap( Directions direction, int initialPositionX, int initialPositionY, int expectedPositionX, int expectedPositionY) { var hero = new HeroSpawner().CreateHero(_map, initialPositionX, initialPositionY); var subjectUnderTest = new HeroMovement(hero, _map); subjectUnderTest.Move(direction); // Assert Assert.IsTrue(_map.ContainsAHero(expectedPositionX, expectedPositionY), "The hero is not in the expected position"); }
public void Setup(LevelGrid level, HeroSpawner heroSpawner, EnemySpawner enemySpawner) { _levelGrid = level; _heroSpawner = heroSpawner; _enemySpawner = enemySpawner; var defaultHero = new GameObject("DefaultHero", typeof(SpriteRenderer)); var currentEntity = defaultHero.AddComponent <HeroEntity>(); currentEntity.Setup(heroSpawner.GetRandomHeroSprite()); _heroInCaravans.Add(currentEntity); _leadingEntity = currentEntity; _leadingEntity.EntityData = currentEntity.EntityData; }
public void SetUp() { input = Substitute.For <Input>(); var heroPrefab = AssetDatabase.LoadAssetAtPath <GameObject>("Assets/Prefabs/Hero.prefab"); var heroInstance = Object.Instantiate(heroPrefab); heroView = heroInstance.GetComponent <HeroView>(); var map = MapFactory.AMap.Build(); var hero = new HeroSpawner().CreateHero(map, 0, 0); var heroMovement = new HeroMovement(hero, map); var movementController = new MovementController(heroView, heroMovement); heroView.Configure(input, movementController); }
void Start() { this.GetComponent <FogOfWar> ().Unfog(new Vector3(0, 0, 0), 1000, 0); this.GetComponent <FogOfWar>().Unfog(new Rect(new Vector2(0.0f, 5.0f), new Vector2(100f, 100f))); heroSpawner = GameObject.Find("HeroController"); heroSpawn = heroSpawner.GetComponent <HeroSpawner>(); Speed = 0.9f; maxxz = heroSpawn.HowFarCanIGo(1); // MaxX = maxxz [0]; // MaxZ = maxxz [1]; MaxX = 200.0f; MaxZ = 600.0f; myroiate = transform.rotation; }
private GridPosition GetFreeSpawnPoint() { GridPosition selectedGridPosition; HeroSpawner[] heroSpawners = GameObject.FindObjectsOfType <HeroSpawner>(); HeroSpawner chosenHeroSpawner = null; System.Random random = new System.Random((int)Time.timeSinceLevelLoad); while (chosenHeroSpawner == null) { var heroSpawner = heroSpawners[random.Next(0, heroSpawners.Length)]; if (!heroSpawner.IsOccupied) { chosenHeroSpawner = heroSpawner; } } selectedGridPosition = _GridSystem.GetGridPosition(chosenHeroSpawner.transform.position); return(selectedGridPosition); }
private void InstallBindings(HeroSpawner heroSpawner) { _heroSpawner = heroSpawner; }