Exemple #1
0
    public void SelectUnit(HeroScript toSelect)
    {
        selectedUnit = toSelect;

        GameObject[] units = GameObject.FindGameObjectsWithTag("Hero");

        for (int i = 0; i < units.Length; i++)
        {
            HeroScript heroScript = units[i].GetComponent <HeroScript>();
            heroScript.selected = false;
            heroScript.UpdateVisuals();
        }

        if (toSelect != null)
        {
            selectedUnit.selected = true;

            UpdateUI(toSelect);

            selectedUnit.UpdateVisuals();
        }
        else
        {
            namePanel.SetActive(false);
        }
    }
Exemple #2
0
 // Use this for initialization
 void Start()
 {
     itemmanager = GameObject.FindGameObjectWithTag("ItemManager").GetComponent <ItemManager>();
     Hero        = GameObject.FindGameObjectWithTag("Hero").GetComponent <HeroScript>();
     QuestUi     = GameObject.FindGameObjectWithTag("QuestUi").GetComponent <QuestUiScript>();
     EntityId    = itemmanager.entities.FindIndex(x => x.GetComponent <Entity>().EntityName == EntityName);
 }
Exemple #3
0
 public void UpdateUI(HeroScript unit)
 {
     healthImage.fillAmount  = unit.currentHealth / 100f;
     defenseImage.fillAmount = unit.currentDefense / 100f;
     nameText.text           = unit.unitName;
     namePanel.SetActive(true);
 }
    void OnTriggerStay2D(Collider2D other)
    {
        if (paused)
        {
            return;
        }
        if (colliderIsHero(other) && this.isDying == false)
        {
            MovableHeroScript moveableHero = other.GetComponent <MovableHeroScript> ();
            if (moveableHero != null && moveableHero.isDragging)
            {
                return;
            }
            else
            {
                isTouchingHero(other);
            }

            HeroScript heroCharacter = other.GetComponent <HeroScript> ();

            attackTimer -= Time.deltaTime / currentAttackSpeed;

            if (attackTimer <= 0.0f && heroIsInFront(other))
            {
                attackTimer = defaultAttackSpeed;
                attackSound.Play();
                bool didKillhero = heroCharacter.takeDamage(attackPower);
                if (didKillhero)
                {
                    stoppedTouchingHero(other);
                }
            }
        }
    }
Exemple #5
0
 // Use this for initialization
 void Start()
 {
     WeaponId    = 0;
     heroscript  = Hero.GetComponent <HeroScript>();
     itemmanager = GameObject.FindGameObjectWithTag("ItemManager").GetComponent <ItemManager>();
     noty        = GameObject.FindGameObjectWithTag("NotificationManager").GetComponent <NotificationManagerScript>();
 }
Exemple #6
0
 public void Save()
 {
     file = File.Create(path);
     hero = GameObject.FindGameObjectWithTag("Hero").GetComponent <HeroScript>();
     if (hero != null)
     {
         save.inventory   = hero.inventory;
         save.Gold        = hero.gold;
         save.MaxHealth   = hero.MaxHealth;
         save.MaxMana     = hero.MaxMana;
         save.Level       = hero.Level;
         save.Exp         = hero.Exp;
         save.SkillPoints = hero.SkillPoints;
         save.Scene       = loader.currscene;
         save.PlayerX     = hero.gameObject.transform.position.x;
         save.PlayerY     = hero.gameObject.transform.position.y;
     }
     skillui = GameObject.FindGameObjectWithTag("SkillUi").GetComponent <SkillUIScript>();
     if (skillui != null)
     {
         save.skills = skillui.skills;
     }
     bf.Serialize(file, save);
     file.Close();
 }
    // Update is called once per frame
    void Update()
    {
        HeroScript hs = (HeroScript)player.GetComponent <HeroScript> ();
        // Get the current platform
        RaycastHit hit;

        if (Physics.Raycast(transform.position, Vector3.down, out hit, 5) &&
            !hs.charOnLadder && !hs.touchingLadder)
        {
            if (hit.collider.gameObject.tag.Equals("bck"))
            {
                dir = -1;
            }
            else if (hit.collider.gameObject.tag.Equals("fwd"))
            {
                dir = 1;
            }
        }
        Vector3 pos = transform.position;

        //TODO: Get the direction from the current platform

        pos.x = player.transform.position.x - 6 * dir;
        pos.y = player.transform.position.y + 2;
        pos.z = player.transform.position.z;

        pos.x = Mathf.Clamp(pos.x, -22, 29);
        Quaternion rot = transform.rotation;

        rot = Quaternion.Euler(0, dir * 90, 0);

        transform.position = pos;
        transform.rotation = rot;
    }
    protected override void AddCollectableToHero(HeroScript heroScript)
    {
        var weapon = heroScript.gameObject.GetComponent<WeaponHandlerScript> ();

        if (weapon == null)
            return;

        weapon.AddAmmo (additionalAmmo);
    }
    void InitAlly(GameObject obj, string type)
    {
        HeroScript sc = obj.GetComponent("HeroScript") as HeroScript;

        sc.type = type;

        heroes.Add(sc);
        players.Add(sc);
    }
Exemple #10
0
    void init()
    {
        {
            s_script = transform.GetComponent <GameScript>();

            MainCamera    = GameObject.Find("Main Camera");
            AttackBtnList = transform.Find("AttackBtnList").gameObject;
            GameUI        = transform.Find("UI").gameObject;
        }

        //// 创建PVP英雄
        //{
        //    GameObject obj = GameUtil.CreatePVPHero();

        //    HeroList.Add(obj);
        //    heroScript = obj.GetComponent<HeroScript>();
        //    heroScript.addBloodBar();
        //}

        // 创建地牢英雄
        {
            GameObject obj = GameUtil.CreateDiLaoHero();
            HeroList.Add(obj);
            heroScript = obj.GetComponent <HeroScript>();
            heroScript.addBloodBar();
            heroScript.heroData.Speed = 0.02f;

            GameObject.Find("Main Camera").GetComponent <TrackGameObjScript>().startTrack(obj);
            GameObject.Find("Lights").GetComponent <TrackGameObjScript>().startTrack(obj);
        }

        // 怪物1
        {
            GameObject obj = GameUtil.CreateEnemy();
            obj.transform.localPosition = new Vector3(11.92f, -4.61f, 20f);

            obj.transform.localRotation = Quaternion.Euler(0, -90, 0);
            HobgoblinList.Add(obj);
            obj.GetComponent <HobgoblinScript>().addBloodBar();
        }

        // 怪物2
        {
            GameObject obj = GameUtil.CreateEnemy();
            obj.transform.localPosition = new Vector3(-11.92f, -4.61f, 20f);
            obj.transform.localRotation = Quaternion.Euler(0, 90, 0);

            HobgoblinList.Add(obj);
            obj.GetComponent <HobgoblinScript>().addBloodBar();
        }

        //Debug.Log(Mathf.Sin(Mathf.Deg2Rad * 0));
        //Debug.Log(Mathf.Cos(Mathf.Deg2Rad * 0));
    }
Exemple #11
0
    IEnumerator DieRoutine(int dienum)
    {
        GameObject DeadDude = PlayerList[dienum - 1].PlayerObject;
        HeroScript killme   = DeadDude.GetComponent <HeroScript>();

        DeadDude.SetActive(false);
        yield return(new WaitForSeconds(killme.respawntime));

        DeadDude.SetActive(true);
        killme.CHealth = killme.maxhealth;
        DeadDude.transform.position = Spawns[dienum - 1].transform.position;
        DeadDude.GetComponent <ReceiveInfo>().ReceivedStop();
    }
Exemple #12
0
    void TouchEndState(FingerInput input)
    {
        if (this.DragBuilding != null)
        {
            this.DragBuilding.IsSelect = false;
        }
        if (this.SelectBuilding != null)
        {
            this.SelectBuilding = null;
        }

/*        if (CameraManager.Instance.IsEnablePan == false)
 *      {
 *          CameraManager.Instance.IsEnablePan = true;
 *
 *      }*/
    }
Exemple #13
0
    public void tour(bool isHero)
    {
        if (isHero)
        {
            HeroScript hero = GameObject.FindObjectOfType <HeroScript>();
            hero.canMove = true;
        }

        else
        {
            EnemyScript[] enemies = GameObject.FindObjectsOfType <EnemyScript>();
            foreach (EnemyScript enemy in enemies)
            {
                enemy.DansLaChampDeLaCamera();
                enemy.Move();
            }
            tour(true);
        }
    }
 void FixedUpdate()
 {
     if (isMoving)
     {
         float step = speed * Time.deltaTime;
         GetComponent <Animator>().SetBool("isMoving", true);
         transform.position = Vector3.MoveTowards(transform.position, target, step);
         if (transform.position == target)
         {
             isMoving = false;
             HeroScript hero = GameObject.FindObjectOfType <HeroScript>();
             GetComponent <Animator>().SetBool("isMoving", false);
             if (isHero)
             {
                 hero.turn.tour(false);
             }
         }
     }
 }
Exemple #15
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    void TouchBeginState(FingerInput input)
    {
        if (input.currentRayHitLayer == Define.LAYERMASK_BUILDING)
        {
/*            CameraManager.Instance.IsEnablePan = false;*/

            this.SelectBuilding = input.currentRayHitTransform.GetComponent <HeroScript>();
            if (this.DragBuilding == null)
            {
                this.DragBuilding          = this.SelectBuilding;
                this.DragBuilding.IsSelect = true;
            }
            else
            {
                this.DragBuilding.IsSelect = false;
                this.DragBuilding          = this.SelectBuilding;
                this.DragBuilding.IsSelect = true;
            }
        }
    }
Exemple #16
0
    void Awake()
    {
        // Get the character controller
        _heroScript = GetComponent<HeroScript>();
        _mainCamera = GameObject.FindWithTag("MainCamera");
        _characterSelect = GameObject.FindWithTag("PersistentCharSelect").GetComponent<PersistentCharacterSelect>();
        _chargeThresholdTimerReset = _chargeThresholdTimer;

        switch (_playerNumber) {
            case PlayerNumber.Brawler:
                playerId = _characterSelect.GetBrawler();
                break;
            case PlayerNumber.Shooter:
                playerId = _characterSelect.GetShooter();
                break;
            case PlayerNumber.Mage:
                playerId = _characterSelect.GetMage();
                break;
        }
    }
Exemple #17
0
    public override Entity TargetFindandPathSearch(EntityType entityType)
    {
        float      searchRange    = 1000000.0f;
        HeroScript targetBuilding = null;
        Transform  target         = EntityManager.Instance.GetCloseEntity(myTransform.position, searchRange, EntityType.Defense);

        if (target != null)
        {
            this.myTarget  = target;
            targetBuilding = this.myTarget.GetComponent <HeroScript>();
            if (targetBuilding != null)
            {
                Vector3 targetPos = targetBuilding.GetTargetPos(myTarget.position, myTransform.position);
                if (this.aILerp != null)
                {
                    this.aILerp.SearchPath(targetPos);
                }
            }
        }
        return(targetBuilding);
    }
Exemple #18
0
    public IEnumerator ShowSword()
    {
        if (this.GetComponent <HeroScript>() != null)
        {
            HeroScript hero = this.GetComponent <HeroScript>();
            hero.ToggleWeapon(hero.secondaryWeaponInHand, hero.secondaryWeaponHidden);
        }
        else
        {
            sword.SetActive(true);
        }
        yield return(new WaitForSeconds(0.8f));

        if (this.GetComponent <HeroScript>() != null)
        {
            HeroScript hero = this.GetComponent <HeroScript>();
            hero.ToggleWeapon(hero.secondaryWeaponHidden, hero.secondaryWeaponInHand);
        }
        else
        {
            sword.SetActive(false);
        }
    }
Exemple #19
0
    public void Load()
    {
        if (!File.Exists(path))
        {
            file         = File.Create(path);
            save.Scene   = 12;
            save.PlayerX = -6;
            save.PlayerY = -2.36f;
            bf.Serialize(file, save);
        }
        else
        {
            file = File.Open(path, FileMode.Open);
            save = (Save)bf.Deserialize(file);
            hero = GameObject.FindGameObjectWithTag("Hero").GetComponent <HeroScript>();
            if (hero != null)
            {
                hero.inventory   = save.inventory;
                hero.gold        = save.Gold;
                hero.MaxHealth   = save.MaxHealth;
                hero.MaxMana     = save.MaxMana;
                hero.Level       = save.Level;
                hero.Exp         = save.Exp;
                hero.SkillPoints = save.SkillPoints;
                loader.SwitchScene(save.Scene);
                hero.gameObject.transform.position = new Vector3(save.PlayerX, save.PlayerY, 0);
            }
            skillui = GameObject.FindGameObjectWithTag("SkillUi").GetComponent <SkillUIScript>();
            if (skillui != null)
            {
                skillui.skills = save.skills;
                skillui.UpdateSkillUi();
            }
        }

        file.Close();
    }
 protected virtual void AddCollectableToHero(HeroScript heroScript)
 {
     Debug.Log (heroScript.stevesName + " colected " + Name);
 }
Exemple #21
0
 void Awake()
 {
     S      = this;                                           // Set the Singleton
     bounds = Utils.CombineBoundsOfChildren(this.gameObject); //set the bounds (with combined bounds of children )
 }
 // Use this for initialization
 void Start()
 {
     HeroScript = (HeroScript)GameObject.FindGameObjectWithTag("Player")
                  .GetComponent <HeroScript>();
 }
    void Start()
    {
        GameObject hero = GameObject.Find("Hero");

        _heroScript = hero.GetComponent <HeroScript>();
    }
 public void Start()
 {
     playerScript = player.GetComponent <HeroScript>();
     offset       = transform.position - player.transform.position;
 }
Exemple #25
0
 private void  attack(HeroScript cible)
 {
     health = cible.GetComponent <HealthScript>();
     health.Damage(arme.degat);
 }
Exemple #26
0
    public bool tirer(HeroScript hero, EnemyScript cible)
    {
        verif = true;
        int compare;

        tableauCourant = hero.mouvements.Script.tableauCases;
        switch (arme.effet)
        {
        case "Degat": {
            if (hero.mouvements.posY == cible.mouvements.posY)
            {
                if (hero.mouvements.posX > cible.mouvements.posX)
                {
                    direction = -1;
                    int dep = hero.mouvements.posX;
                    compare = dep - cible.mouvements.posX;
                }
                else
                {
                    direction = 1;
                    int dep = cible.mouvements.posX;
                    compare = dep - hero.mouvements.posX;
                }
                //compare=2;
                if (compare == 1)
                {
                }
                else
                {
                    if (compare <= arme.distance)
                    {
                        for (int cpt = 1; cpt <= compare; cpt++)
                        {
                            if (tableauCourant[hero.mouvements.posX + cpt, hero.mouvements.posY].GetCase() == EtatCase.Enemy || tableauCourant[hero.mouvements.posX + cpt, hero.mouvements.posY].GetCase() == EtatCase.Empty || tableauCourant[hero.mouvements.posX + cpt, hero.mouvements.posY].GetCase() == EtatCase.HalfObstacle || tableauCourant[hero.mouvements.posX + cpt, hero.mouvements.posY].GetCase() == EtatCase.Trap)
                            {
                                verif = true;
                            }
                            else
                            {
                                if (tableauCourant[hero.mouvements.posX + compare, hero.mouvements.posY].GetCase() == EtatCase.Enemy)
                                {
                                    verif = true;
                                }
                                else
                                {
                                    verif = false;
                                    break;
                                }
                            }
                        }
                    }

                    else
                    {
                        verif = false;
                    }
                }
            }
            else
            {
                if (hero.mouvements.posX == cible.mouvements.posX)
                {
                    if (hero.mouvements.posY > cible.mouvements.posY)
                    {
                        int dep = hero.mouvements.posY;
                        compare = dep - cible.mouvements.posY;
                    }
                    else
                    {
                        int dep = cible.mouvements.posY;
                        compare = dep - hero.mouvements.posY;
                    }
                    if (compare <= arme.distance)
                    {
                        for (int cpt = 1; cpt <= compare; cpt++)
                        {
                            if (arme.distance != 1)
                            {
                                Debug.Log("distance != 1");
                                if (tableauCourant[hero.mouvements.posX, hero.mouvements.posY + cpt].GetCase() == EtatCase.Enemy || tableauCourant[hero.mouvements.posX, hero.mouvements.posY + cpt].GetCase() == EtatCase.Empty || tableauCourant[hero.mouvements.posX, hero.mouvements.posY + cpt].GetCase() == EtatCase.HalfObstacle || tableauCourant[hero.mouvements.posX, hero.mouvements.posY + cpt].GetCase() == EtatCase.Trap)
                                {
                                    Debug.Log("dans if long");
                                    verif = true;
                                }
                                else
                                {
                                    verif = false;
                                    break;
                                }
                            }
                        }
                    }

                    else
                    {
                        verif = false;
                    }
                }
                else
                {
                    verif = false;
                }
            }
            break;
        }

        case "Repousser": {
            for (int cpt = 0; cpt < arme.distance; cpt++)
            {
                if (tableauCourant[hero.mouvements.posX + cpt, hero.mouvements.posY].GetCase() == EtatCase.Empty)
                {
                    verif = true;
                }
                else
                {
                    verif = false;
                    break;
                }
            }
            if (verif == true)
            {
                for (int cpt = 1; cpt <= 2 /*nb de case ou on le repousse*/; cpt++)
                {
                    if (tableauCourant[hero.mouvements.posX + cpt, hero.mouvements.posY].GetCase() == EtatCase.Empty)
                    {
                        verif = true;
                    }
                    else
                    {
                        verif = false;
                        break;
                    }
                }
            }

            break;
        }

        default: {
            break;
        }
        }
        if (verif == true)
        {
            attack(cible);
            //spawnProjectile (hero);
        }
        else
        {
            verif = false;
        }
        return(verif);
    }
Exemple #27
0
    // Use this for initialization
    void Awake()
    {
        foreach (Transform child in transform)
        {
            child.gameObject.SetActive(false);
        }
        int ID = 0;

        if (GetComponentInParent <UnitScript>().isPlayerOne == false)
        {
            ID = 1;
        }
        switch (Player.Players[ID].Race)
        {
        case Faction.Human:
            GetComponentInParent <AnimController>().MyAnimator = transform.GetChild(0).GetComponent <Animator>();
            GetComponentInParent <UnitMovement>().myBody       = transform.GetChild(0);
            transform.GetChild(0).gameObject.SetActive(true);
            break;

        case Faction.Elves:
            GetComponentInParent <AnimController>().MyAnimator = transform.GetChild(1).GetComponent <Animator>();
            GetComponentInParent <UnitMovement>().myBody       = transform.GetChild(1);
            transform.GetChild(1).gameObject.SetActive(true);
            break;

        case Faction.Neutral:
            Debug.LogError("This hero is neutral and should probably not be: " + transform.root.position);
            break;

        default:
            break;
        }
        HeroScript hs = GetComponentInParent <HeroScript>();

        if (hs == null)
        {
            return;
        }
        Transform[] children = GetComponentsInChildren <Transform>();
        foreach (Transform child in children)
        {
            if (child.gameObject.activeSelf && child.gameObject.tag == "HiddenSecWeapon")
            {
                hs.secondaryWeaponHidden = child.gameObject;
                child.gameObject.SetActive(!hs.secondaryWeaponInHandOnStart);
            }
            if (child.gameObject.activeSelf && child.gameObject.tag == "SecWeapon")
            {
                hs.secondaryWeaponInHand = child.gameObject;
                child.gameObject.SetActive(hs.secondaryWeaponInHandOnStart);
            }
            if (child.gameObject.activeSelf && child.gameObject.tag == "HiddenPriWeapon")
            {
                hs.primaryWeaponHidden = child.gameObject;
            }
            if (child.gameObject.activeSelf && child.gameObject.tag == "PriWeapon")
            {
                hs.primaryWeaponInHand = child.gameObject;
            }
        }
    }
Exemple #28
0
 void Start()
 {
     heroScript = player.GetComponent <HeroScript>();
 }
 protected override void AddCollectableToHero(HeroScript heroScript)
 {
     heroScript.AddHealth(additionalHealth);
 }
Exemple #30
0
 void LinkMethod()    //ссылки
 {
     heroScript = GameObject.Find("Hero").GetComponent <HeroScript> ();
     foodScript = GameObject.Find("EmptyGameHelper").GetComponent <FoodGeneration>();
 }
Exemple #31
0
 private void Awake()
 {
     s_instance = this;
 }
Exemple #32
0
    public bool tirer(EnemyScript hero /*vie de la cible*/, HeroScript cible)
    {
        tableauCourant = hero.mouvements.Script.tableauCases;
        int compare;

        switch (arme.effet)
        {
        case "Degat": {
            if (hero.mouvements.posY == cible.mouvements.posY)
            {
                if (hero.mouvements.posX > cible.mouvements.posX)
                {
                    int dep = hero.mouvements.posX;
                    compare = dep - cible.mouvements.posX;
                }
                else
                {
                    int dep = cible.mouvements.posX;
                    compare = dep - hero.mouvements.posX;
                }
                //compare=2;
                if (compare == 1)
                {
                }
                else
                {
                    if (compare <= arme.distance)
                    {
                        int check;
                        if (hero.mouvements.posY == 1)
                        {
                            check = 1;
                        }
                        else
                        {
                            if (hero.mouvements.posY == 2)
                            {
                                check = 2;
                            }
                            else
                            {
                                if (hero.mouvements.posY == 0)
                                {
                                    check = 2;
                                }
                            }
                        }
                        for (int cpt = 1; cpt <= compare; cpt++)
                        {
                            if (hero.mouvements.posX > cible.mouvements.posX)
                            {
                                if (tableauCourant[hero.mouvements.posX - cpt, hero.mouvements.posY].GetCase() == EtatCase.Hero || tableauCourant[hero.mouvements.posX - cpt, hero.mouvements.posY].GetCase() == EtatCase.Empty || tableauCourant[hero.mouvements.posX + cpt, hero.mouvements.posY].GetCase() == EtatCase.HalfObstacle || tableauCourant[hero.mouvements.posX + cpt, hero.mouvements.posY].GetCase() == EtatCase.Trap)
                                {
                                    verif = true;
                                }
                                else
                                {
                                    verif = false;
                                    break;
                                }
                            }
                            else
                            {
                                if (tableauCourant[hero.mouvements.posX + cpt, hero.mouvements.posY].GetCase() == EtatCase.Hero || tableauCourant[hero.mouvements.posX + cpt, hero.mouvements.posY].GetCase() == EtatCase.Empty || tableauCourant[hero.mouvements.posX + cpt, hero.mouvements.posY].GetCase() == EtatCase.HalfObstacle || tableauCourant[hero.mouvements.posX + cpt, hero.mouvements.posY].GetCase() == EtatCase.Trap)
                                {
                                    verif = true;
                                }
                                else
                                {
                                    verif = false;
                                    break;
                                }
                            }
                        }
                    }

                    else
                    {
                        verif = false;
                    }
                }
            }
            else
            {
                if (hero.mouvements.posX == cible.mouvements.posX)
                {
                    if (hero.mouvements.posY > cible.mouvements.posY)
                    {
                        int dep = hero.mouvements.posY;
                        compare = dep - cible.mouvements.posY;
                    }
                    else
                    {
                        int dep = cible.mouvements.posY;
                        compare = dep - hero.mouvements.posY;
                    }
                    if (compare <= arme.distance)
                    {
                        if (hero.mouvements.posY == 1)
                        {
                            check = 1;
                        }
                        else
                        {
                            if (hero.mouvements.posY == 2)
                            {
                                check = 2;
                            }
                            else
                            {
                                if (hero.mouvements.posY == 0)
                                {
                                    check = 2;
                                }
                            }
                        }
                        for (int cpt = 1; cpt <= check; cpt++)
                        {
                            if (hero.mouvements.posY > cible.mouvements.posY)
                            {
                                if (arme.distance != 1)
                                {
                                    if (tableauCourant[hero.mouvements.posX, hero.mouvements.posY - cpt].GetCase() == EtatCase.Hero || tableauCourant[hero.mouvements.posX, hero.mouvements.posY - cpt].GetCase() == EtatCase.Empty || tableauCourant[hero.mouvements.posX, hero.mouvements.posY - cpt].GetCase() == EtatCase.HalfObstacle || tableauCourant[hero.mouvements.posX, hero.mouvements.posY - cpt].GetCase() == EtatCase.Trap)
                                    {
                                        verif = true;
                                    }
                                    else
                                    {
                                        verif = false;
                                        break;
                                    }
                                }
                            }
                            else
                            {
                                if (arme.distance != 1)
                                {
                                    if (tableauCourant[hero.mouvements.posX, hero.mouvements.posY + cpt].GetCase() == EtatCase.Hero || tableauCourant[hero.mouvements.posX, hero.mouvements.posY + cpt].GetCase() == EtatCase.Empty || tableauCourant[hero.mouvements.posX, hero.mouvements.posY + cpt].GetCase() == EtatCase.HalfObstacle || tableauCourant[hero.mouvements.posX, hero.mouvements.posY + cpt].GetCase() == EtatCase.Trap)
                                    {
                                        verif = true;
                                    }
                                    else
                                    {
                                        verif = false;
                                        break;
                                    }
                                }
                            }
                        }
                    }

                    else
                    {
                        verif = false;
                    }
                }
                else
                {
                    verif = false;
                }
            }
            break;
        }

        default: {
            break;
        }
        }
        if (verif == true)
        {
            attack(cible);
        }
        else
        {
            verif = false;
        }
        return(verif);
    }
 // Use this for initialization
 void Start()
 {
     HeroScript =(HeroScript)GameObject.FindGameObjectWithTag("Player")
         .GetComponent<HeroScript>();
 }
 // Use this for initialization
 void Start()
 {
     hero = GameObject.FindObjectOfType <HeroScript>();
 }
Exemple #35
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 // Use this for initialization
 void Start()
 {
     DontDestroyOnLoad(gameObject);
     HeroScript = Hero.GetComponent <HeroScript>();
 }