Exemple #1
0
    void Start()
    {
        heroAnimator = GetComponentInChildren <Animator>();
        heroRenderer = GetComponentInChildren <SpriteRenderer>();
        heroPhysics  = GetComponent <HeroPhysics>();
        defaultColor = heroRenderer.color;

        gravity *= -1;

        jumps           = maxJumps;
        invincibleTimer = timeInvincible;

        source = Camera.main.GetComponent <AudioSource>();
    }
Exemple #2
0
    void CalculatePassengerMovement(float rotation)
    {
        HashSet <Transform> movedPassengers = new HashSet <Transform> ();

        passengerMovement = new List <PassengerMovement> ();

        Collider2D[] colliders = Physics2D.OverlapCircleAll(collider2d.bounds.center, collider2d.radius + RaycastController.skinWidth);

        foreach (var hit in colliders)
        {
            HeroPhysics heroPhysics = hit.GetComponent <HeroPhysics>();
            if (heroPhysics == null)
            {
                continue;
            }

            bool above = hit.transform.position.y > transform.position.y;
            if (!above)
            {
                continue;
            }

            if (!movedPassengers.Contains(hit.transform))
            {
                movedPassengers.Add(hit.transform);

                float angle   = Vector2.Angle(Vector2.right, transform.position - hit.transform.position);
                float originX = collider2d.radius * Mathf.Cos(Mathf.Deg2Rad * angle);
                float originY = collider2d.radius * Mathf.Sin(Mathf.Deg2Rad * angle);
                float targetX = collider2d.radius * Mathf.Cos(Mathf.Deg2Rad * (angle + rotation));
                float targetY = collider2d.radius * Mathf.Sin(Mathf.Deg2Rad * (angle + rotation));
                float deltaX  = originX - targetX;
                float deltaY  = originY - targetY;

                passengerMovement.Add(new PassengerMovement(hit.transform, new Vector3(deltaX, deltaY), true));
            }
        }
    }