private void AddItem04() { GameObject go = NDLoad.LoadWndItem("HeroIntroduceItem04", MyHead.AttributesTable.transform); HeroIntroduceItem04 item = go.GetComponent <HeroIntroduceItem04>(); if (item) { string strength = "[FA3B3B]" + NGUIUtil.GetStringByKey(88800044) + "[-]"; string strIntell = "[32C6FA]" + NGUIUtil.GetStringByKey(88800045) + "[-]"; string strAgility = "[3BFA48]" + NGUIUtil.GetStringByKey(88800046) + "[-]"; item.SetLblName(strength, strIntell, strAgility); item.SetUI((m_soldierInfo.m_strength_grow * 0.01).ToString() , (m_soldierInfo.m_intelligence_grow * 0.01).ToString() , (m_soldierInfo.m_agility_grow * 0.01).ToString()); } }
private void AddGrayItem() { float iSolidGrow = 0; float iIntensityGrow = 0; float iTenacityGrow = 0; buildingM.GetStarInfoGrow(m_Info, ref iSolidGrow, ref iIntensityGrow, ref iTenacityGrow); GameObject go2 = NDLoad.LoadWndItem("HeroIntroduceItem04", MyHead.table.transform); HeroIntroduceItem04 item = go2.GetComponent <HeroIntroduceItem04>(); if (item) { string strength = "[ff7761]" + NGUIUtil.GetStringByKey(10000068) + "[-]"; string strIntell = "[78defb]" + NGUIUtil.GetStringByKey(10000069) + "[-]"; string strAgility = "[4eff00]" + NGUIUtil.GetStringByKey(10000070) + "[-]"; item.SetLblName(strength, strIntell, strAgility); item.SetUI(iSolidGrow.ToString("0.00"), iIntensityGrow.ToString("0.00"), iTenacityGrow.ToString("0.00")); } }