public void UpdateClassInfo(bool isInteractable) { heroName.text = CurrentHero.HeroName; heroClassName.text = LocalizationManager.GetString("hero_class_name_" + CurrentHero.ClassStringId); heroGuildHeader.sprite = DarkestDungeonManager.HeroSprites[CurrentHero.ClassStringId].Header; weaponLevel.text = CurrentHero.WeaponLevel.ToString(); armorLevel.text = CurrentHero.ArmorLevel.ToString(); resolveBar.UpdateResolve(CurrentHero); charCombatSkillPanel.UpdateCombatSkillPanel(CurrentHero, isInteractable); charCampingSkillPanel.UpdateCampingSkillPanel(CurrentHero, isInteractable); displayPanel.UpdateDisplay(CurrentHero); }