private void Awake() { classHC = heroCell.GetComponent <HeroCell>(); cellIndex = Int32.Parse(gameObject.name); }
private void Awake() { energyClass = energyText.GetComponent <EnergyText>(); classHC = heroCell.GetComponent <HeroCell>(); }
private void Awake() { classHC = heroCell.GetComponent <HeroCell>(); }