public static void main(string[] args) { HeroBuilder builder = new HeroBuilder(); builder.SetName("Batman") .SetAlterEgo("Bruce Wayne") .SetBaseOfOperations("Gotham City") .SetNemesis("The Joker, Ra's-al-Ghul, The Court of Owls") .WearsCape(true); // Breaking it up for readability: builder.AddStrength("Genius-level intellect") .AddStrength("Expert in forensics") .AddStrength("Trained to physical perfection") .AddStrength("The World's Greatest Detective") .AddStrength("Lives by a code of honor to never kill"); builder.AddWeakness("Can be prey to his own anger") .AddWeakness("Often refuses help from others"); // Create the character: SuperHero theDarkKnight = builder.BuildHero(); // Get to know the character! theDarkKnight.PrintProfile(); }
public void An_HeroBuilder_can_build_a_warrior() { Hero actual = new HeroBuilder() .OfWarriorClass() .FillFromName() .Create(); actual.Class.ShouldBe(HeroClass.Warrior); }
public void When_built_thehero_level_is_one_by_default() { Hero actual = new HeroBuilder() .FillBeforeLevel() .FillAfterLevel() .Create(); actual.Level.ShouldBe(1); }
private void Start() { hero = HeroBuilder.Build(PLAYER_HERO_INDEX, this); AbilityButton.CreateButtonsForHero(hero); animator = GetComponentInChildren <Animator>(); destination = transform.position; newPosition = destination; }
public void WhenBuilt_a_level3_hero_is_level_3() { Hero actual = new HeroBuilder() .FillBeforeLevel() .WithLevel(3) .Create(); actual.Level.ShouldBe(3); }
public void An_HeroBuilder_can_build_a_thief() { Hero actual = new HeroBuilder() .OfThiefClass() .FillFromName() .Create(); actual.Class.ShouldBe(HeroClass.Thief); }
public void An_HeroBuilder_can_build_a_wizard() { Hero actual = new HeroBuilder() .OfWizardClass() .FillFromName() .Create(); actual.Class.ShouldBe(HeroClass.Wizard); }
public void HeroBuilderTest(WeaponType weapon, ArmorType armor, BootType boot, ShieldType shield) { HeroBuilder builder = new HeroBuilder(); Hero hero = builder.WithWeapon(weapon).WithArmor(armor).WithBoot(boot).WithShield(shield).Build(); hero.Weapon.ShouldBe(weapon); hero.Armor.ShouldBe(armor); hero.Boot.ShouldBe(boot); hero.Shield.ShouldBe(shield); }
public void Ctor_PassingInList_ShouldPopulateMockDbSetWithAllItems() { // Arrange var heroes = HeroBuilder.CreateAListOfHeros(); // Act var heroDbSet = new MockDbSet <HeroEntity>(heroes); // Assert Assert.AreEqual(heroes.Count(), ((IEnumerable <HeroEntity>)heroDbSet).Count()); }
public void An_Hero_should_have_a_name() { var name = "The Mitghty Radgar"; Hero actualHero = null; Action buildWithAName = () => actualHero = new HeroBuilder().OfWarriorClass().WithName("The Mitghty Radgar").FillAfterName().Create(); buildWithAName.ShouldNotThrow(); actualHero.Name.ShouldBe(name); Action buildWithoutAName = () => new HeroBuilder().OfWarriorClass().Create(); buildWithoutAName.ShouldThrow<HeroBuilder.BuildingHeroWithoutNameAttempException>(); }
private Character BuildCharacter(CharInfo charInfo, Transform initialSlot, bool isHero) { DivineDebug.Log("Building character " + charInfo.moniker.ToString() + " ."); if (isHero) { return(HeroBuilder.Build(charInfo as HeroInfo, this, initialSlot.position, initialSlot.rotation)); } else { return(CharBuilder.Build(charInfo, this, initialSlot.position, initialSlot.rotation)); } }
public void TestMethod1() { var build = new HeroBuilder(); var value = new VehicleCreator(build); value.CreateVehicle(); var a = value.GetVehicle(); Assert.AreEqual("Hero", a.Model); Assert.AreEqual("4 Stroke", a.Engine); Assert.AreEqual("Plastic", a.Body); Assert.AreEqual("120 km/hr", a.Transmission); Assert.AreEqual("Seat Cover", a.Accessories[0]); Assert.AreEqual("Rear Mirror", a.Accessories[1]); }
public void HeroGetVehicle_ShouldReturn_HeroProperties() { var build = new HeroBuilder(); var value = new VehicleCreator(build); value.CreateVehicle(); var a = value.GetVehicle(); Assert.Equal("Hero", a.Model); Assert.Equal("4 Stroke", a.Engine); Assert.Equal("Plastic", a.Body); Assert.Equal("120 km/hr", a.Transmission); Assert.Equal("Seat Cover", a.Accessories[0]); Assert.Equal("Rear Mirror", a.Accessories[1]); }
private static Hero MakeCustomHero() { var builder = new HeroBuilder(); bool isFlyHero = false; do { Console.Clear(); Console.WriteLine("0 - Set\\Unset fly mode"); Console.WriteLine("1 - Set name"); Console.WriteLine("2 - Set armor"); Console.WriteLine("3 - Set weapon"); Console.WriteLine("4 - Build hero"); switch (GetCommand()) { case 0: isFlyHero = !isFlyHero; break; case 1: Console.Write("Name: "); builder.SetName(Console.ReadLine()); break; case 2: Console.Write("Armor: "); builder.SetArmor(Console.ReadLine()); break; case 3: Console.Write("Weapon: "); builder.SetWeapon(Console.ReadLine()); break; case 4: if (isFlyHero) { return(new FlyHeroDecorator(builder.Build())); } else { return(builder.Build()); } } } while (true); }
private static void FillHeroes() { var defaultHero = new HeroBuilder() .SetArmor("Infinity") .SetName("Denis") .SetWeapon("--|====>") .Build(); var flyHero = new FlyHeroDecorator(defaultHero); map.AddComponent(new HeroComponentAdapter(defaultHero)); map.AddComponent(new HeroComponentAdapter(heroFactory.MakeAttackHero())); map.AddComponent(new HeroComponentAdapter(heroFactory.MakeDistantHero())); map.AddComponent(new HeroComponentAdapter(heroFactory.MakeHiddenHero())); map.AddComponent(new HeroComponentAdapter(flyHero)); var winterMap = new Map(); winterMap.Title = "Winter Map"; winterMap.AddComponent(new HeroComponentAdapter( new HeroBuilder() .SetName("Snow") .Build()) ); map.AddComponent(winterMap); }
public void a_hero_with_class_and_level_has_given_charateristics(string @class, int level, int expectedHealth, int expectedStrength, int expectedSpirit, int expectedSpeed) { Hero actual = new HeroBuilder() .WithStringClass(@class) .WithName("the name") .WithLevel(level) .Create(); actual.Level.ShouldBe(level); actual.Health.ShouldBe(expectedHealth); actual.Strength.ShouldBe(expectedStrength); actual.Spirit.ShouldBe(expectedSpirit); actual.Speed.ShouldBe(expectedSpeed); }
public void a_hero_can_be_boosted_on_strength_twice() { var heroWithoutBoost = new HeroBuilder().FillBeforeBoost().Create(); var heroWithBoost = new HeroBuilder() .FillBeforeBoost() .BoostStrength() .BoostStrength() .Create(); heroWithBoost.Strength.ShouldBe(heroWithoutBoost.Strength + 2); }
public void a_hero_can_be_boosted_on_spirit_three_times() { var heroWithoutBoost = new HeroBuilder().FillBeforeBoost().Create(); var heroWithBoost = new HeroBuilder() .FillBeforeBoost() .BoostSpirit(BoostCharacteristics.OfTwo) .Create(); heroWithBoost.Spirit.ShouldBe(heroWithoutBoost.Spirit + 2); }
public void a_hero_can_be_boosted_on_spirit_twice() { var heroWithoutBoost = new HeroBuilder().FillBeforeBoost().Create(); var heroWithBoost = new HeroBuilder() .FillBeforeBoost() .BoostSpirit() .BoostSpirit() .Create(); heroWithBoost.Spirit.ShouldBe(heroWithoutBoost.Spirit + 2); }
public void a_hero_can_be_boosted_on_strength_ofTwo() { var heroWithoutBoost = new HeroBuilder().FillBeforeBoost().Create(); var heroWithBoost = new HeroBuilder() .FillBeforeBoost() .BoostStrength(BoostCharacteristics.OfTwo) .Create(); heroWithBoost.Strength.ShouldBe(heroWithoutBoost.Strength + 2); }