// Start is called before the first frame update void Start() { //物体获取 roundManager = GameObject.Find("RoundManager").GetComponent <RoundManager>(); heroAwakeCurved = GameObject.Find("HeroAwakePrefab").GetComponent <HeroAwakeCurved>(); enemyHCurved = GameObject.Find("EnemyHCPrefab").GetComponent <EnemyHCurved>(); cardEffect = GameObject.Find("AllCardEffect").GetComponent <CardEffect>(); showingCard = GameObject.Find("EnemyShowCardParent").GetComponent <EnemyShowCard>(); }
// Start is called before the first frame update void Start() { heroAwakeCurved = GameObject.Find("HeroAwakePrefab").GetComponent <HeroAwakeCurved>(); }