public void SetSpecialAttr(int Index, HeroAttrObjWraperV1 v) { if (Index < 0 || Index >= (int)m_SpecialAttr.Count) { return; } m_SpecialAttr[Index] = v; }
public void AddSpecialAttr(HeroAttrObjWraperV1 v) { m_SpecialAttr.Add(v); }
public void SetSpecialAttr(int Index, HeroAttrObjWraperV1 v) { if (Index < 0 || Index >= (int)m_SpecialAttr.Count) { return; } m_SpecialAttr[Index] = v; }
public void AddSpecialAttr(HeroAttrObjWraperV1 v) { m_SpecialAttr.Add(v); }