// Start is called before the first frame update void Start() { returnButton.gameObject.SetActive(true); game = new GamesPlayed(); helper = (HelperScript)FindObjectOfType(typeof(HelperScript)); httpServer = helper.GetHttpServer(); player = helper.GetPlayer(); StartCoroutine(LoadImage(player.BlobUri, avatar)); game.playerId = player.Id; nicknameText.text = player.NickName; switch (player.TotalScore) { case int n when(n < 50): StartCoroutine(LoadImage(medals[0], lvl)); break; case int n when(n > 49 && n < 500): StartCoroutine(LoadImage(medals[1], lvl)); break; case int n when(n > 499): StartCoroutine(LoadImage(medals[2], lvl)); break; } }
// Start is called before the first frame update void Start() { gameManager = (HelperScript)FindObjectOfType(typeof(HelperScript)); httpServer = gameManager.GetHttpServer(); player = gameManager.GetPlayer(); StartCoroutine(LoadImage(player.BlobUri)); nickname.text = player.NickName; UpdateState("1", player.Id); GetGame(); foreach (GamesPlayed g in games.games) { scores.text = scores.text + "\n" + g.playerId.Substring(0, 3) + " || " + g.dateStarted + " || " + g.dateEnded + " || " + g.difficult + " || " + g.score; } }
// Start is called before the first frame update void Start() { gameManager = (HelperScript)FindObjectOfType(typeof(HelperScript)); httpServer = gameManager.GetHttpServer(); player = gameManager.GetPlayer(); GetGame(); firstName.text = player.FirstName; lastName.text = player.LastName; nickName.text = player.NickName; city.text = player.City; birthDate.text = player.BirthDate; foreach (GamesPlayed g in games.games) { gamesPlayed.text = gamesPlayed.text + "\n" + g.playerId.Substring(0, 3) + " || " + g.dateStarted + " || " + g.dateEnded + " || " + g.difficult + " || " + g.score; } }