void Update()
        {
            if (boundary == null)
            {
                return;
            }

            var min = new Helper.LinePoint {
                Distance = Mathf.Infinity
            };
            Boundary closestLine = null;

            foreach (Boundary line in boundary)
            {
                Helper.LinePoint point = line.ClosestPoint(myTransform.position);
                if (point.Distance < min.Distance)
                {
                    min         = point;
                    closestLine = line;
                }
            }
            if (closestLine != null)
            {
                BoundaryVertex pointA = closestLine.GetPoint(min.Index);
                Vector3        normal = pointA.Normal.normalized;
                if (min.Index < closestLine.PointCount - 1 && min.ProjectionDistance > 0)
                {
                    BoundaryVertex pointB = closestLine.GetPoint(min.Index + 1);
                    normal = Vector3.Lerp(normal, pointB.Normal.normalized, min.ProjectionDistance);
                }
                normal = closestLine.transform.TransformDirection(normal);
                float lookDot = Vector3.Dot(myTransform.forward, normal);
                float dot     = Vector3.Dot(myTransform.position - min.Point, normal);
                if (lookDot <= 0)
                {
                    ResetFog();
                }
                else if (dot > 0)
                {
                    ShowFog(lookDot);
                    Slowdown(min.Distance, lookDot);
                }
                else if (min.Distance <= FogStartDistance)
                {
                    float fogFactor = 1 - min.Distance / FogStartDistance;
                    fogFactor *= lookDot;
                    ShowFog(fogFactor);
                }
                else
                {
                    ResetFog();
                }
            }
            else
            {
                ResetFog();
            }
        }
Exemple #2
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        public override Helper.LinePoint ClosestPoint(Vector3 pos)
        {
            var min = new Helper.LinePoint {
                Distance = Mathf.Infinity
            };

            for (var i = 1; i < points.Count; i++)
            {
                Vector3 a = transform.TransformPoint(points[i - 1].Position);
                Vector3 b = transform.TransformPoint(points[i].Position);

                Helper.LinePoint point = Helper.PointToLine(pos, a, b, i - 1);
                if (point.Distance < min.Distance)
                {
                    min = point;
                }
            }
            return(min);
        }