private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "LevelOneLight")
        {
            if (other.gameObject == TargetOne)
            {
                SpotOne.SetActive(false);
                TargetOne.SetActive(false);

                colorState |= Helper.ColorStates.HasRed;

                if (colorState.HasFlag(Helper.ColorStates.HasBlue))
                {
                    BaseLight.GetComponent <Light>().color = new Color(1, 0, 1);
                }
                else
                {
                    BaseLight.GetComponent <Light>().color = new Color(1, 0, 0);
                }
            }
            if (other.gameObject == TargetTwo)
            {
                SpotTwo.SetActive(false);
                TargetTwo.SetActive(false);

                colorState |= Helper.ColorStates.HasBlue;

                if (colorState.HasFlag(Helper.ColorStates.HasRed))
                {
                    BaseLight.GetComponent <Light>().color = new Color(1, 0, 1);
                }
                else
                {
                    BaseLight.GetComponent <Light>().color = new Color(0, 0, 1);
                }
            }
        }
        else if (other.gameObject.tag == "LevelTrigger")
        {
            if (other.gameObject == LevelOneStartTrigger)
            {
                Startup();
            }
            if (other.gameObject == LevelOneEndTrigger)
            {
                Shutdown();
            }
        }
    }
 public void ResetColorState()
 {
     colorState = 0;
 }
Exemple #3
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    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "LevelOneLight")
        {
            if (other.gameObject == TargetOne)
            {
                colorState |= Helper.ColorStates.HasRed;

                if (colorState.HasFlag(Helper.ColorStates.HasGreen | Helper.ColorStates.HasBlue))
                {
                    BaseLight.GetComponent <Light>().color = Color.white;
                    colorState = 0;
                }
                else if (colorState.HasFlag(Helper.ColorStates.HasGreen))
                {
                    BaseLight.GetComponent <Light>().color = Color.yellow;
                }
                else if (colorState.HasFlag(Helper.ColorStates.HasBlue))
                {
                    BaseLight.GetComponent <Light>().color = Color.magenta;
                }
                else
                {
                    BaseLight.GetComponent <Light>().color = Color.red;
                }
            }
            else if (other.gameObject == TargetTwo)
            {
                colorState |= Helper.ColorStates.HasGreen;

                if (colorState.HasFlag(Helper.ColorStates.HasRed | Helper.ColorStates.HasBlue))
                {
                    BaseLight.GetComponent <Light>().color = Color.white;
                    colorState = 0;
                }
                else if (colorState.HasFlag(Helper.ColorStates.HasRed))
                {
                    BaseLight.GetComponent <Light>().color = Color.yellow;
                }
                else if (colorState.HasFlag(Helper.ColorStates.HasBlue))
                {
                    BaseLight.GetComponent <Light>().color = Color.cyan;
                }
                else
                {
                    BaseLight.GetComponent <Light>().color = Color.green;
                }
            }
            else if (other.gameObject == TargetThree)
            {
                colorState |= Helper.ColorStates.HasBlue;

                if (colorState.HasFlag(Helper.ColorStates.HasGreen | Helper.ColorStates.HasRed))
                {
                    BaseLight.GetComponent <Light>().color = Color.white;
                    colorState = 0;
                }
                else if (colorState.HasFlag(Helper.ColorStates.HasGreen))
                {
                    BaseLight.GetComponent <Light>().color = Color.cyan;
                }
                else if (colorState.HasFlag(Helper.ColorStates.HasRed))
                {
                    BaseLight.GetComponent <Light>().color = Color.magenta;
                }
                else
                {
                    BaseLight.GetComponent <Light>().color = Color.blue;
                }
            }
        }
        else if (other.gameObject.tag == "LevelTrigger")
        {
            if (other.gameObject == LevelTwoStartTrigger)
            {
                Startup();
            }
            if (other.gameObject == LevelTwoEndTrigger)
            {
                Shutdown();
            }
        }
    }