private void Start()
 {
     foreach (HelpPanel.Help help in helpPanel.helpList)
     {
         UnityEngine.UI.Button newButton = Instantiate(buttonPrefab, listParent);
         Text text = newButton.GetComponentInChildren <Text>();
         text.text = help.title;
         newButton.onClick.AddListener(() => { helpPanel.SetupHelpPanel(help.type, () => gameObject.SetActive(true)); gameObject.SetActive(false); });
     }
 }