// Ran when button is clicked
    public void RunHelloWorld(Text text)
    {
        var reply = HelloWorldTest.Greet("Unity " + counter);

        text.text = "Greeting: " + reply.Message;
        counter++;
    }
    // Ran when button is clicked
    public void RunHelloWorld(Text text)
    {
        var user = "******";

#if UNITY_ANDROID && !UNITY_EDITOR
        user = "******";
#elif UNITY_IOS && !UNITY_EDITOR
        user = "******";
#endif
        var reply = HelloWorldTest.Greet($"Unity {user}" + counter);
        text.text = "Greeting: " + reply.Message;
        counter++;
    }