Exemple #1
0
        public HelixBuilder(Vector2 Position, Vector2 Home, float rotation = 0, int team = 0) : base(Position, Home, rotation, team)
        {
            guns[0] = new HelixGun(this, new Vector2(7, -8), rotation - (float)Math.PI / 2);
            guns[1] = new HelixGun(this, new Vector2(-7, -8), rotation - (float)Math.PI / 2);

            entityID = 17;
            health   = maxHealth = 40;
            foreach (Turret turret in guns)
            {
                turret.UpdateRelativePosition();
            }
        }
Exemple #2
0
 public override void SpecialUpdate()
 {
     if (moveGuns)
     {
         gunTrigCounter += (float)Math.PI / 10;
     }
     limiter++;
     for (int t = 0; t < guns.Length; t++)
     {
         HelixGun turret = guns[t];
         turret.UpdateRelativePosition(new Vector2((float)Math.Cos(gunTrigCounter) * 7 * (t == 0 ? 1: -1), -8));
         turret.AimToward(-(float)Math.PI / 2);
         if (moveGuns)
         {
             if (limiter % 2 == 0)
             {
                 turret.Shoot(t == 0, (float)-Math.Sin(gunTrigCounter) * 7 * (t == 0 ? 1 : -1) > 0 ? 1 : -1);
             }
         }
     }
 }