public void TurnIntoHelicopter(PlayerEntity pilot) // TODO: Character! { HeloPilot = pilot; Helo = new HelicopterMotionConstraint(this); TheRegion.PhysicsWorld.Add(Helo); }
// TODO: Character! public void TurnIntoHelicopter(PlayerEntity pilot) { HeloPilot = pilot; Helo = new HelicopterMotionConstraint(this); TheRegion.PhysicsWorld.Add(Helo); }
public override void SpawnBody() { base.SpawnBody(); Motion = new HelicopterMotionConstraint(this); TheRegion.PhysicsWorld.Add(Motion); }