Exemple #1
0
 public void TurnIntoHelicopter(PlayerEntity pilot) // TODO: Character!
 {
     HeloPilot = pilot;
     Helo = new HelicopterMotionConstraint(this);
     TheRegion.PhysicsWorld.Add(Helo);
 }
Exemple #2
0
 // TODO: Character!
 public void TurnIntoHelicopter(PlayerEntity pilot)
 {
     HeloPilot = pilot;
     Helo = new HelicopterMotionConstraint(this);
     TheRegion.PhysicsWorld.Add(Helo);
 }
 public override void SpawnBody()
 {
     base.SpawnBody();
     Motion = new HelicopterMotionConstraint(this);
     TheRegion.PhysicsWorld.Add(Motion);
 }
Exemple #4
0
 public override void SpawnBody()
 {
     base.SpawnBody();
     Motion = new HelicopterMotionConstraint(this);
     TheRegion.PhysicsWorld.Add(Motion);
 }