Exemple #1
0
    /// <summary>
    /// Player uses item.
    /// </summary>
    void PlayerGive()
    {
        RaycastHit hit;

        //Checks if ray collided with an object
        if (Input.GetButtonDown("Fire2") && Physics.Raycast(Camera.main.transform.position, Camera.main.transform.forward, out hit, interactDistance)) //Mouse2 button
        {
            Debug.DrawRay(Camera.main.transform.position, Camera.main.transform.forward, Color.red);
            Debug.Log("Detected " + hit.transform.name);
            if (heldItem != null && IsFoodHeld() && hit.transform.tag == "Creature")
            {
                if (hit.transform.GetComponent <EnemyAI>().GetAllegiance() == EnemyAI.CreatureAllegiance.Neutral)
                {
                    if (heldItemType == HeldItemType.BlueFood || heldItemType == HeldItemType.GreenFood)
                    {
                        Debug.Log("Fed " + hit.transform.name);
                        blueFoodHeld.gameObject.SetActive(false);
                        greenFoodHeld.gameObject.SetActive(false);
                        heldItem.gameObject.SetActive(true);
                        Destroy(heldItem.gameObject);

                        heldItemType = HeldItemType.Empty;
                        heldItem     = null;

                        hit.transform.GetComponent <EnemyAI>().Eat(1);
                    }
                    if (heldItemType == HeldItemType.RedFood)
                    {
                        Debug.Log("Fed " + hit.transform.name);
                        redFoodHeld.gameObject.SetActive(false);
                        heldItem.gameObject.SetActive(true);
                        Destroy(heldItem.gameObject);

                        heldItemType = HeldItemType.Empty;
                        heldItem     = null;

                        hit.transform.GetComponent <EnemyAI>().Eat(2);
                    }
                }
                else if (hit.transform.GetComponent <EnemyAI>().GetAllegiance() == EnemyAI.CreatureAllegiance.Hostile)
                {
                    if (heldItemType == HeldItemType.GreenFood)
                    {
                        Debug.Log("Fed " + hit.transform.name);
                        greenFoodHeld.gameObject.SetActive(false);
                        heldItem.gameObject.SetActive(true);
                        Destroy(heldItem.gameObject);

                        heldItemType = HeldItemType.Empty;
                        heldItem     = null;

                        hit.transform.GetComponent <EnemyAI>().Eat(3);
                    }
                }
            }
        }
    }
Exemple #2
0
 /// <summary>
 /// Drops item if one is being held
 /// </summary>
 void PlayerReleaseItem()
 {
     if (Input.GetKeyDown(KeyCode.Q)) //Q key
     {
         if (heldItemType == HeldItemType.Ball)
         {
             ballHeld.gameObject.SetActive(false);
             heldItem.gameObject.SetActive(true);
             heldItem.transform.position = transform.position + transform.forward;
             heldItemType = HeldItemType.Empty;
             heldItem     = null;
         }
         if (heldItemType == HeldItemType.Cube)
         {
             cubeHeld.gameObject.SetActive(false);
             heldItem.gameObject.SetActive(true);
             heldItem.transform.position = transform.position + transform.forward;
             heldItemType = HeldItemType.Empty;
             heldItem     = null;
         }
         if (heldItemType == HeldItemType.Weapon1)
         {
             weapon1.gameObject.SetActive(false);
             Instantiate(gun1, transform.position + transform.forward, transform.rotation);
             heldItemType = HeldItemType.Empty;
             Destroy(heldItem.gameObject);
         }
         if (heldItemType == HeldItemType.BlueFood)
         {
             blueFoodHeld.gameObject.SetActive(false);
             heldItem.gameObject.SetActive(true);
             heldItem.transform.position = transform.position + transform.forward;
             heldItemType = HeldItemType.Empty;
             heldItem     = null;
         }
         if (heldItemType == HeldItemType.GreenFood)
         {
             greenFoodHeld.gameObject.SetActive(false);
             heldItem.gameObject.SetActive(true);
             heldItem.transform.position = transform.position + transform.forward;
             heldItemType = HeldItemType.Empty;
             heldItem     = null;
         }
         if (heldItemType == HeldItemType.RedFood)
         {
             redFoodHeld.gameObject.SetActive(false);
             heldItem.gameObject.SetActive(true);
             heldItem.transform.position = transform.position + transform.forward;
             heldItemType = HeldItemType.Empty;
             heldItem     = null;
         }
     }
 }
Exemple #3
0
    // Start is called before the first frame update
    void Start()
    {
        rb = GetComponent <Rigidbody>();

        ballHeld.gameObject.SetActive(false);
        cubeHeld.gameObject.SetActive(false);
        weapon1.gameObject.SetActive(false);
        blueFoodHeld.gameObject.SetActive(false);
        greenFoodHeld.gameObject.SetActive(false);
        redFoodHeld.gameObject.SetActive(false);

        heldItemType = HeldItemType.Empty;
        speed        = defaultSpeed;

        Cursor.visible   = false;
        Cursor.lockState = CursorLockMode.Locked;
    }
    void SetHeldItemType()
    {
        switch (heldItem)
        {
        case "BOMB": heldItemType = HeldItemType.THROW; break;

        case "PT_R": heldItemType = HeldItemType.POTION; break;

        case "PT_O": heldItemType = HeldItemType.POTION; break;

        case "PT_V": heldItemType = HeldItemType.THROW_POTION; break;

        case "PT_G": heldItemType = HeldItemType.POTION; break;

        case "PT_B": heldItemType = HeldItemType.POTION; break;

        case "AR_R": heldItemType = HeldItemType.BOW; break;

        case "AR_H": heldItemType = HeldItemType.BOW; break;

        case "AR_F": heldItemType = HeldItemType.BOW; break;

        case "AR_P": heldItemType = HeldItemType.BOW; break;

        case "AR_M": heldItemType = HeldItemType.BOW; break;

        case "AF_H": heldItemType = HeldItemType.THROW_POTION; break;

        case "AF_F": heldItemType = HeldItemType.THROW_POTION; break;

        case "AF_A": heldItemType = HeldItemType.THROW_POTION; break;

        case "AF_P": heldItemType = HeldItemType.THROW; break;

        case "AF_M": heldItemType = HeldItemType.THROW; break;

        default: heldItemType = HeldItemType.NONE; break;
        }
    }
Exemple #5
0
    /// <summary>
    /// Detects and picks up items.
    /// </summary>
    void PlayerPickUp()
    {
        RaycastHit hit;

        //Checks if ray collided with an object
        if (Input.GetButtonDown("Fire2") && Physics.Raycast(Camera.main.transform.position, Camera.main.transform.forward, out hit, interactDistance)) //Mouse2 button
        {
            if (hit.transform.tag == "Pickup" && heldItem == null)                                                                                     //Checks if object hit has tag "Pickup" and no object is currently being held by player
            {
                //Checks what item the player is picking up
                if (hit.transform.name == "Ball(Clone)")
                {
                    heldItemType = HeldItemType.Ball;
                    heldItem     = hit.transform;
                    hit.transform.gameObject.SetActive(false);
                    ballHeld.GetComponent <Renderer>().material.color = heldItem.transform.GetComponent <Renderer>().material.color;
                    ballHeld.gameObject.SetActive(true);
                }
                if (hit.transform.name == "Cube(Clone)")
                {
                    heldItemType = HeldItemType.Cube;
                    heldItem     = hit.transform;
                    hit.transform.gameObject.SetActive(false);
                    cubeHeld.GetComponent <Renderer>().material.color = heldItem.transform.GetComponent <Renderer>().material.color;
                    cubeHeld.gameObject.SetActive(true);
                }

                if (hit.transform.name == "BlueFood(Clone)")
                {
                    heldItemType = HeldItemType.BlueFood;
                    heldItem     = hit.transform;
                    hit.transform.gameObject.SetActive(false);
                    blueFoodHeld.GetComponent <Renderer>().material.color = heldItem.transform.GetComponent <Renderer>().material.color;
                    blueFoodHeld.gameObject.SetActive(true);
                }
                if (hit.transform.name == "GreenFood(Clone)")
                {
                    heldItemType = HeldItemType.GreenFood;
                    heldItem     = hit.transform;
                    hit.transform.gameObject.SetActive(false);
                    greenFoodHeld.GetComponent <Renderer>().material.color = heldItem.transform.GetComponent <Renderer>().material.color;
                    greenFoodHeld.gameObject.SetActive(true);
                }
                if (hit.transform.name == "RedFood(Clone)")
                {
                    heldItemType = HeldItemType.RedFood;
                    heldItem     = hit.transform;
                    hit.transform.gameObject.SetActive(false);
                    redFoodHeld.GetComponent <Renderer>().material.color = heldItem.transform.GetComponent <Renderer>().material.color;
                    redFoodHeld.gameObject.SetActive(true);
                }
            }

            if (hit.transform.tag == "Weapon" && heldItem == null) //Checks if object hit has tag "Pickup" and no object is currently being held by player
            {
                heldItemType = HeldItemType.Weapon1;
                heldItem     = hit.transform;
                hit.transform.gameObject.SetActive(false);

                weapon1.gameObject.SetActive(true);
            }
        }
    }