/*
  * Resizes the 3D representation of the user in Unity when both triggers are
  * pressed and in system is in calibration mode.
  */
 private void HandleTriggerClicked(object sender, ClickedEventArgs e)
 {
     if (leftController.triggerPressed && rightController.triggerPressed && toggle.isOn)
     {
         userHeight = HeightTranslator.CalculateHeight(InputTracking.GetLocalPosition(VRNode.Head));
         hud.UpdateHeight(userHeight);
         ResizeKyle();
     }
 }
 public void ResizeKyle()
 {
     sizeRatio       = HeightTranslator.CalculateSizeRatio(userHeight);
     kyle.localScale = new Vector3(sizeRatio, sizeRatio, sizeRatio);
 }