public void ClearTerraine(HeightMap heightMap)
    {
        heightMap.Clear();
        Tilemap.ClearAllTiles();
#if UNITY_EDITOR
        DestroyImmediate(IEnergy.CheckpointsParents);
#else
        foreach (var child in FindObjectsOfType <EnergyRecovery>())
        {
            Destroy(child.gameObject);
        }
#endif
    }
Exemple #2
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 private void ShutdownHeightMap()
 {
     HeightMap.Clear();
     HeightMap = null;
 }