// Use this for initialization
 void Start()
 {
     sceneName = SceneManager.GetActiveScene().name;
     player    = GameObject.FindGameObjectWithTag("Player");
     ea        = this.GetComponent <HeavyAnimate> ();
 }
Exemple #2
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 // Use this for initialization
 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player");
     ea     = this.GetComponent <HeavyAnimate> ();
 }