public void RiderStart() { m_heatmap = GetComponent <Heatmap>(); m_steering = GetComponent <Steering>(); m_game = FindObjectOfType <BikeGangs>(); m_started = true; m_moveSpeed = Random.Range(MinMoveSpeed, MaxMoveSpeed); m_offset = Random.Range(-m_game.RoadGenerator.RoadWidth, m_game.RoadGenerator.RoadWidth); m_targetOffset = m_game.RoadGenerator.RoadWidth / 12.0f * 3.0f; m_heatmap.Begin(); m_accumulatorMultiplier = Random.Range(0.0f, 10.0f); m_accumulatorMultiplier += Random.Range(0.0f, 0.5f); }