void Start() { Instance = this; transformSet = new TransformSet(); HeatCalculator = new HeatCalculator() { Type = HeatTypes.None }; int res = 513; RockMap = new float[res, res]; SoilMap = new float[res, res]; WaterMap = new float[res, res]; SurfaceMap = new int[res, res]; HumidityMap = new float[res, res]; LoadMaps(); SimulationInterval = 5000; EditConfigs = new EditConfigs(); UpdateTransformMaps(); UpdateHeatCalculatorMaps(); UpdateView(true); }
private void RunHeatCalculation() { if (HeatCalculator.Type != HeatTypes.None) { HeatCalculator.CalculateHeat(); } }