public HudManager(HeartRateManager heartRateManager) { this.heartRateManager = heartRateManager; hudDangerSprite = GameObject.Find("hudDangerSprite"); hudWarningSprite = GameObject.Find("hudWarningSprite"); hudOkSprite = GameObject.Find("hudOkSprite"); showOk = false; showDanger = true; showWarning = false; }
// Use this for initialization void Start() { AudioSource[] auSource = GetComponents<AudioSource>(); heartBeat = auSource[0]; //jump = auSource[1]; state = "running"; heartRateManager = new HeartRateManager(this); BPM = heartRateManager.GetCurrentHeartRate(); hudManager = new HudManager(heartRateManager); GameObject goal = GameObject.Find("Level Goal"); winManager = new WinTransitionManager(this, new Rect(goal.transform.position.x, goal.transform.position.y, 5.0f, 10.0f)); }