Exemple #1
0
 private void SetCrystalHeartSprite(On.Celeste.HeartGem.orig_Awake orig, HeartGem self, Scene scene)
 {
     orig(self, scene);
     if (!self.IsGhost && !self.IsFake)
     {
         var meta = GetModeMetaForAltSide(AreaData.Get((scene as Level).Session.Area));
         if (meta != null)
         {
             var selfdata = new DynData <HeartGem>(self);
             var sprite   = new Sprite(GFX.Game, meta.InWorldHeartIcon);
             sprite.CenterOrigin();
             sprite.AddLoop("idle", "", 0, new int[] { 0 });
             sprite.AddLoop("spin", "", 0.1f, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 });
             sprite.AddLoop("fastspin", "", 0.1f);
             sprite.CenterOrigin();
             sprite.OnLoop = delegate(string anim) {
                 if (self.Visible && anim == "spin" && (bool)selfdata["autoPulse"])
                 {
                     Audio.Play("event:/game/general/crystalheart_pulse", self.Position);
                     self.ScaleWiggler.Start();
                     (scene as Level).Displacement.AddBurst(self.Position, 0.35f, 8f, 48f, 0.25f);
                 }
             };
             sprite.Play("spin");
             self.ScaleWiggler.RemoveSelf();
             self.ScaleWiggler = Wiggler.Create(0.5f, 4f, delegate(float f) {
                 sprite.Scale = Vector2.One * (1f + f * 0.25f);
             });
             self.Add(self.ScaleWiggler);
             ((Component)selfdata["sprite"]).RemoveSelf();
             selfdata["sprite"] = sprite;
             self.Add(sprite);
         }
     }
 }
Exemple #2
0
        private static void customizeParticles(On.Celeste.HeartGem.orig_Awake orig, HeartGem self, Scene scene)
        {
            orig(self, scene);

            if (!self.IsGhost && LobbyHelper.IsHeartSide(self.SceneAs <Level>().Session.Area.GetSID()))
            {
                // we are in a heartside: make the heart particles match the heart sprite.
                DynData <HeartGem> selfData = new DynData <HeartGem>(self);
                switch (selfData.Get <Sprite>("sprite").Texture.AtlasPath)
                {
                case "collectables/heartGem/1/00":
                    selfData["shineParticle"] = HeartGem.P_RedShine;
                    break;

                case "collectables/heartGem/2/00":
                    selfData["shineParticle"] = HeartGem.P_GoldShine;
                    break;

                case "CollabUtils2/crystalHeart/expert/00":
                    selfData["shineParticle"] = new ParticleType(HeartGem.P_BlueShine)
                    {
                        Color = Color.Orange
                    };
                    break;

                case "CollabUtils2/crystalHeart/grandmaster/00":
                    selfData["shineParticle"] = new ParticleType(HeartGem.P_BlueShine)
                    {
                        Color = Color.DarkViolet
                    };
                    break;
                }
            }
        }
Exemple #3
0
        public HeartGemShard(HeartGem heart, Vector2 position, int index)
            : base(position)
        {
            Heart     = heart;
            heartData = new DynData <HeartGem>(Heart);

            this.index = index;

            Depth = Depths.Pickups;

            Collider             = new Hitbox(12f, 12f, -6f, -6f);
            Add(holdableCollider = new HoldableCollider(OnHoldable));
            Add(new PlayerCollider(OnPlayer));

            moveWiggler           = Wiggler.Create(0.8f, 2f);
            moveWiggler.StartZero = true;
            Add(moveWiggler);
            Add(collectSfx = new SoundSource());

            Add(shaker      = new Shaker(on: false));
            shaker.Interval = 0.1f;

            // index % 3 determines which third of the heart this piece looks like
            Add(sprite       = new Image(GFX.Game.GetAtlasSubtexturesAt("collectables/CommunalHelper/heartGemShard/shard", index % 3)).CenterOrigin());
            Add(outline      = new Image(GFX.Game.GetAtlasSubtexturesAt("collectables/CommunalHelper/heartGemShard/shard_outline", index % 3)).CenterOrigin());
            Add(scaleWiggler = Wiggler.Create(0.5f, 4f, f => sprite.Scale = Vector2.One * (1f + f * 0.25f)));

            Add(new BloomPoint(Heart.IsFake ? 0f : 0.75f, 16f));
            Add(new MirrorReflection());
        }
        private void onHeartGemCollect(On.Celeste.HeartGem.orig_Collect orig, HeartGem self, Player player)
        {
            orig(self, player);

            // prevent seekers from slowing down time!
            if (self.Scene.Entities.OfType <AutoDestroyingSeeker>().Count() != 0)
            {
                killSeekerSlowdownToFixHeart = true;
            }
        }
Exemple #5
0
 private void tellReverseOshirosToStopControllingTime(HeartGem self)
 {
     foreach (AngryOshiroRight oshiro in self.Scene.Entities.OfType <AngryOshiroRight>())
     {
         if (oshiro.Any(component => component.GetType() == typeof(AutoDestroyingReverseOshiroModder)))
         {
             oshiro.StopControllingTime();
         }
     }
 }
Exemple #6
0
        private void SetCrystalHeartSprite(On.Celeste.HeartGem.orig_Awake orig, HeartGem self, Scene scene)
        {
            orig(self, scene);
            if (!self.IsFake)
            {
                var data = AreaData.Get((scene as Level).Session.Area);
                var meta = GetModeMetaForAltSide(data);
                if (meta != null)
                {
                    Logger.Log("AltSidesHelper", $"In-world heart customisation: found metadata for \"{data.SID}\".");
                    if (meta.OverrideHeartTextures)
                    {
                        Logger.Log("AltSidesHelper", $"Replacing crystal heart texture for \"{data.SID}\".");
                        var selfdata = new DynData <HeartGem>(self);
                        if (!self.IsGhost)
                        {
                            var sprite = new Sprite(GFX.Game, meta.InWorldHeartIcon);
                            sprite.CenterOrigin();
                            sprite.AddLoop("idle", "", 0, new int[] { 0 });
                            sprite.AddLoop("spin", "", 0.1f, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 });
                            sprite.AddLoop("fastspin", "", 0.1f);
                            sprite.CenterOrigin();
                            sprite.OnLoop = delegate(string anim) {
                                if (self.Visible && anim == "spin" && (bool)selfdata["autoPulse"])
                                {
                                    Audio.Play("event:/game/general/crystalheart_pulse", self.Position);
                                    self.ScaleWiggler.Start();
                                    (scene as Level).Displacement.AddBurst(self.Position, 0.35f, 8f, 48f, 0.25f);
                                }
                            };
                            sprite.Play("spin");
                            self.ScaleWiggler.RemoveSelf();
                            self.ScaleWiggler = Wiggler.Create(0.5f, 4f, delegate(float f) {
                                sprite.Scale = Vector2.One * (1f + f * 0.25f);
                            });
                            self.Add(self.ScaleWiggler);
                            ((Component)selfdata["sprite"]).RemoveSelf();
                            selfdata["sprite"] = sprite;
                            self.Add(sprite);
                        }

                        var colour = Calc.HexToColor(meta.HeartColour);
                        selfdata["shineParticle"] = new ParticleType(HeartGem.P_BlueShine)
                        {
                            Color = colour
                        };

                        selfdata.Get <VertexLight>("light").RemoveSelf();
                        var newLight = new VertexLight(Color.Lerp(colour, Color.White, 0.5f), 1f, 32, 64);
                        self.Add(newLight);
                        selfdata["light"] = newLight;
                    }
                }
            }
        }
Exemple #7
0
        private void modHeartGemCollect(On.Celeste.HeartGem.orig_Collect orig, HeartGem self, Player player)
        {
            // tell all extended variant Oshiros to stop controlling time
            foreach (AutoDestroyingAngryOshiro oshiro in self.Scene.Entities.OfType <AutoDestroyingAngryOshiro>())
            {
                oshiro.StopControllingTime();
            }
            // tell all reverse Oshiros spawned by Extended Variants to do the same
            if (ExtendedVariantsModule.Instance.DJMapHelperInstalled)
            {
                tellReverseOshirosToStopControllingTime(self);
            }

            orig(self, player);
        }
Exemple #8
0
        private void HeartGem_Collect(On.Celeste.HeartGem.orig_Collect orig, HeartGem self, Player player)
        {
            if (Scene == null)
            {
                On.Celeste.Player.UseRefill -= Player_UseRefill;
                On.Celeste.HeartGem.Collect -= HeartGem_Collect;
                orig(self, player);
                return;
            }
            orig(self, player);
            RemoveSelf();
            ChronosDisplay display;

            if ((display = player.Scene.Tracker.GetEntity <ChronosDisplay>()) != null)
            {
                display.RemoveSelf();
            }
        }
Exemple #9
0
        private static void HeartGem_Awake(On.Celeste.HeartGem.orig_Awake orig, HeartGem self, Scene scene)
        {
            orig(self, scene);

            DynData <HeartGem> heartData = new DynData <HeartGem>(self);

            if (heartData.Data.TryGetValue(HeartGem_HeartGemPieces, out object result))
            {
                if (result is List <HeartGemShard> pieces && pieces.Count > 0 && !(scene as Level).Session.GetFlag(GotShardFlag(heartData)))
                {
                    foreach (HeartGemShard piece in pieces)
                    {
                        scene.Add(piece);
                    }
                    self.Visible    = false;
                    self.Active     = false;
                    self.Collidable = false;
                    heartData.Get <BloomPoint>("bloom").Visible = heartData.Get <VertexLight>("light").Visible = false;
                }
            }
        }
Exemple #10
0
 public CSGEN_HeartGemShards(HeartGem heart)
     : base(true, false)
 {
     this.heart = heart;
     heartData  = new DynData <HeartGem>(heart);
 }
 private static void HeartGem_OnPlayer(On.Celeste.HeartGem.orig_OnPlayer orig, HeartGem self, Player player)
 {
     if (self is MultiDashHeartGem gem)
     {
         Console.WriteLine("IsMultiDashHeartGem");
         if (player.DashAttacking)
         {
             if (!gem.baseData.Get <bool>("collected") && !gem.SceneAs <Level>().Frozen)
             {
                 if (gem.health > 1)
                 {
                     if (gem.baseData.Get <float>("bounceSfxDelay") <= 0f)
                     {
                         Audio.Play(SFX.game_gen_crystalheart_bounce, gem.Position);
                         gem.baseData["bounceSfxDelay"] = 0.1f;
                     }
                     player.PointBounce(self.Center);
                     gem.baseData.Get <Wiggler>("moveWiggler").Start();
                     gem.ScaleWiggler.Start();
                     gem.baseData["moveWiggleDir"] = (gem.Center - player.Center).SafeNormalize(Vector2.UnitY);
                     Input.Rumble(RumbleStrength.Medium, RumbleLength.Medium);
                 }
                 Console.WriteLine(gem.health);
                 TryStartCutscene(gem.cutscenes[3 - gem.health], player);
                 gem.Crack(player);
             }
             return;
         }
     }
     orig(self, player);
 }
 private static void HeartGem_OnHoldable(On.Celeste.HeartGem.orig_OnHoldable orig, HeartGem self, Holdable h)
 {
     if (self is MultiDashHeartGem gem)
     {
         if (h.Dangerous(gem.baseData.Get <HoldableCollider>("holdableCollider")))
         {
             Player player = gem.Scene.Tracker.GetEntity <Player>();
             if (!gem.baseData.Get <bool>("collected") && player != null && gem.health > 1)
             {
                 // Basically just HeartGem.OnPlayer
                 if (gem.baseData.Get <float>("bounceSfxDelay") <= 0f)
                 {
                     Audio.Play(SFX.game_gen_crystalheart_bounce, gem.Position);
                     gem.baseData["bounceSfxDelay"] = 0.1f;
                 }
                 h.PointBounce(self.Center);
                 gem.baseData.Get <Wiggler>("moveWiggler").Start();
                 gem.ScaleWiggler.Start();
                 gem.baseData["moveWiggleDir"] = (gem.Center - player.Center).SafeNormalize(Vector2.UnitY);
                 Input.Rumble(RumbleStrength.Medium, RumbleLength.Medium);
             }
             else
             {
                 // Collect normally
                 orig(self, h);
             }
             Console.WriteLine(gem.health);
             TryStartCutscene(gem.cutscenes[3 - gem.health], player);
             gem.Crack(player);
         }
     }
     else
     {
         orig(self, h);
     }
 }
Exemple #13
0
        private static void HeartGem_ctor_EntityData_Vector2(On.Celeste.HeartGem.orig_ctor_EntityData_Vector2 orig, HeartGem self, EntityData data, Vector2 offset)
        {
            orig(self, data, offset);

            // If it hasn't been loaded by our mod, don't even bother with it
            if (data.Has(HeartGem_HeartGemID))
            {
                DynData <HeartGem> heartData = new DynData <HeartGem>(self);
                if (data.Nodes != null && data.Nodes.Length != 0)
                {
                    List <HeartGemShard> pieces = new List <HeartGemShard>();
                    for (int i = 0; i < data.Nodes.Length; i++)
                    {
                        HeartGemShard shard = new HeartGemShard(self, offset + data.Nodes[i], i);
                        // Just blindly use any color attribute, if available
                        if (data.Has("color"))
                        {
                            shard.Color = Calc.HexToColor(data.Attr("color", "00a81f"));
                        }
                        pieces.Add(shard);
                    }
                    heartData[HeartGem_HeartGemPieces] = pieces;
                }
                else
                {
                    heartData[HeartGem_HeartGemPieces] = null;
                }
                heartData[HeartGem_HeartGemID] = data.Values[HeartGem_HeartGemID];
            }
        }
Exemple #14
0
        private void OverlayEntities(MapElement entities, Bitmap map, VirtualMap <char> solids, bool background)
        {
            CassetteBlock.Blocks.Clear();

            using (Graphics g = Graphics.FromImage(map)) {
                List <Entity> ents = new List <Entity>();
                for (int i = entities.Children.Count - 1; i >= 0; i--)
                {
                    MapElement child = entities.Children[i];

                    Entity entity = null;
                    if (child.Name.IndexOf("spikes", StringComparison.OrdinalIgnoreCase) == 0)
                    {
                        entity = background ? Spikes.FromElement(child) : null;
                    }
                    else if (child.Name.IndexOf("triggerSpikes", StringComparison.OrdinalIgnoreCase) == 0)
                    {
                        entity = background ? TriggerSpikes.FromElement(child) : null;
                    }
                    else if (child.Name.IndexOf("strawberry", StringComparison.OrdinalIgnoreCase) == 0)
                    {
                        entity = background ? Strawberry.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("goldenBerry", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Strawberry.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("redBlocks", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ClutterBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("greenBlocks", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ClutterBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("yellowBlocks", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ClutterBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("clutterCabinet", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ClutterCabinet.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("introCar", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? IntroCar.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("clothesLine", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ClothesLine.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("colorSwitch", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ColorSwitch.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("memorialTextController", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Strawberry.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("bonfire", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Bonfire.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("trapDoor", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? TrapDoor.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("movingPlatform", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? MovingPlatform.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("sinkingPlatform", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? SinkingPlatform.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("clutterDoor", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ClutterDoor.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("bridge", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Bridge.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("bridgeFixed", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? BridgeFixed.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("jumpThru", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? JumpThru.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("door", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Door.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("blockField", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? BlockField.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("lamp", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Lamp.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("hahaha", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Haha.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("waterFall", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? WaterFall.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("water", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Water.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("key", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Key.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("resortLantern", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ResortLantern.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("bird", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Bird.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("memorial", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Memorial.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("player", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? PlayerSpawn.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("zipMover", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ZipMover.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("wire", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Wire.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("crumbleBlock", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? CrumbleBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("refill", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Refill.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("spring", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Spring.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("fakeWall", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? FakeWall.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("exitBlock", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? FakeWall.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("lightBeam", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? LightBeam.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("cobweb", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Cobweb.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("cassette", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Cassette.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("flutterBird", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? FlutterBird.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("checkpoint", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Checkpoint.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("fallingBlock", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? FallingBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("introCrusher", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? FallingBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("cassetteBlock", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? CassetteBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("dashBlock", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? DashBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("coverupWall", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? CoverupWall.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("npc", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? NPC.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("birdForsakenCityGem", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? ForsakenCityGem.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("soundSource", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? SoundSource.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("friendlyGhost", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? FriendlyGhost.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("floatingDebris", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? FloatingDebris.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("hangingLamp", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? HangingLamp.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("lockBlock", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? LockBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("heartGem", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? HeartGem.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("blackGem", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? HeartGem.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("dreamMirror", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? DreamMirror.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("darkChaser", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? DarkChaser.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("dreamBlock", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? DreamBlock.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("touchSwitch", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? TouchSwitch.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("switchGate", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? SwitchGate.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("invisibleBarrier", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? InvisibleBarrier.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("payphone", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Payphone.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("spinner", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? Spinner.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("rotateSpinner", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? RotateSpinner.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("trackSpinner", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? TrackSpinner.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("towerViewer", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = background ? TowerViewer.FromElement(child) : null;
                    }
                    else if (child.Name.Equals("foregroundDebris", StringComparison.OrdinalIgnoreCase))
                    {
                        entity = !background?ForegroundDebris.FromElement(child) : null;
                    }
                    else if (background)
                    {
                        Console.WriteLine(child.Name);
                    }
                    if (entity != null)
                    {
                        ents.Add(entity);
                    }
                }

                ents.Sort(delegate(Entity one, Entity two) {
                    int comp = two.Depth.CompareTo(one.Depth);
                    return(comp == 0 ? one.ID.CompareTo(two.ID) : comp);
                });

                for (int i = 0; i < ents.Count; i++)
                {
                    Entity entity = ents[i];
                    entity.Render(g, solids);
                }
            }
        }