internal ReliableChannel(byte channelId, Connection connection, SocketConfig config) { this.channelId = channelId; this.connection = connection; this.config = config; _sendSequencer = new HeapableSlidingWindow <PendingOutgoingPacket>(config.ReliabilityWindowSize, true, sizeof(ushort)); }
internal ReliableChannel(byte channelId, Connection connection, SocketConfig config, MemoryManager memoryManager) { this.channelId = channelId; this.connection = connection; this.config = config; this.memoryManager = memoryManager; _sendSequencer = new HeapableSlidingWindow <PendingOutgoingPacket>(config.ReliabilityWindowSize, true, sizeof(ushort), memoryManager); _lastAckTimes = new SlidingWindow <DateTime>(config.ReliableAckFlowWindowSize, true, sizeof(ushort)); }
internal ReliableSequencedFragmentedChannel(byte channelId, Connection connection, SocketConfig config, MemoryManager memoryManager) { this.channelId = channelId; this.connection = connection; this.config = config; this.memoryManager = memoryManager; // Alloc the in flight windows for receive and send _receiveSequencer = new HeapableSlidingWindow <PendingIncomingPacket>(config.ReliabilityWindowSize, true, sizeof(ushort), memoryManager); _sendSequencer = new HeapableSlidingWindow <PendingOutgoingPacket>(config.ReliabilityWindowSize, true, sizeof(ushort), memoryManager); }
internal ReliableSequencedChannel(byte channelId, Connection connection, RuffleSocket socket, SocketConfig config) { this.channelId = channelId; this.connection = connection; this.socket = socket; this.config = config; // Alloc the in flight windows for receive and send _receiveSequencer = new HeapableSlidingWindow <PendingIncomingPacket>(config.ReliabilityWindowSize, true, sizeof(ushort)); _sendSequencer = new HeapableSlidingWindow <PendingOutgoingPacket>(config.ReliabilityWindowSize, true, sizeof(ushort)); }