public void BulletCollisionNotification(object bullet, bool isFreezingBullet) { if (_playerState == PlayerState.PlayerDisabled) { return; } bool isPlayerBullet = !(bullet is EnemyBullet); if (!isPlayerBullet) { float damageAmount = ((Bullet)bullet).GetBulletDamage(); _playerHealthSetter.SubtractHealth(damageAmount); _playerHeartScaleBlinker.StartScaleBlinking(); PlayerModifierSoulsManager.instance.DecrementSouls(playerHitSoulsDecrementCount); } }
// Event Function from Bullet Collision public void BulletCollisionNotification(object bullet, bool isFreezingBullet) { bool isPLayerBullet = !(bullet is EnemyBullet); if (isPLayerBullet) { float damageAmount = ((Bullet)bullet).GetBulletDamage(); _bossBodyHealthSetter.SubtractHealth(damageAmount); } }
// Event Function from Bullet Collision public void BulletCollisionNotification(object bullet, bool isFreezingBullet) { if (_armDestructionActive) { return; } bool isPLayerBullet = !(bullet is EnemyBullet); if (isPLayerBullet) { float damageAmount = ((Bullet)bullet).GetBulletDamage(); _healthSetter.SubtractHealth(damageAmount); } }
// Event Function from Bullet Collision public void BulletCollisionNotification(object bullet, bool isFreezingBullet) { bool isPlayerBullet = !(bullet is EnemyBullet); if (isPlayerBullet) { EmitOnHostileOnPlayerAttack(); float damageAmount = ((Bullet)bullet).GetBulletDamage(); _enemyHealthSetter.SubtractHealth(damageAmount); } if (isFreezingBullet) { float randomNumber = (float)GD.Randf(); if (randomNumber < enemyFreezeRatio) { FreezeEnemy(enemyFreezeTime); } } }