Exemple #1
0
    // *****************************************************************************************************************


    // *****************************************************************************************************************
    #region Unity Functions
    // *****************************************************************************************************************
    // Called once per frame
    void Update()
    {
        // If the health pool has died...
        if (m_healthPool.IsAlive() == false)
        {
            // Reload the current scene
            SceneManager.LoadScene(m_scenename);
        }
    }
Exemple #2
0
    // *****************************************************************************************************************


    // *****************************************************************************************************************
    #region Unity Functions
    // *****************************************************************************************************************
    // Called once per frame
    void Update()
    {
        // If the health pool has died...
        if (m_healthPool.IsAlive() == false)
        {
            // Attempt to add to the CurrencyPouch
            m_currencyPouch.AddCurrency(m_currencyType, m_amount);
        }
    }
    // *****************************************************************************************************************


    // *****************************************************************************************************************
    #region Unity Functions
    // *****************************************************************************************************************
    // Called once per frame
    void Update()
    {
        // If the health pool has died...
        if (m_healthPool.IsAlive() == false)
        {
            m_lives.LoseLife();

            // Disable self so we don't do this twice!
            enabled = false;
        }
    }
Exemple #4
0
    // *****************************************************************************************************************


    // *****************************************************************************************************************
    #region Unity Functions
    // *****************************************************************************************************************
    // Called once per frame
    void Update()
    {
        // If the health pool has died...
        if (m_healthPool.IsAlive() == false)
        {
            // Get the current scene
            string currentScene = SceneManager.GetActiveScene().name;

            // Reload the current scene
            SceneManager.LoadScene(currentScene);
        }
    }