public void HealthHaver_ApplyDamageHook( HealthHaver self, float damage, Vector2 direction, string sourceName, CoreDamageTypes damageTypes = CoreDamageTypes.None, DamageCategory damageCategory = DamageCategory.Normal, bool ignoreInvulnerabilityFrames = false, PixelCollider hitPixelCollider = null, bool ignoreDamageCaps = false) {//Killithid's ghosts spawn without correct hitboxes and crash game on hit, this method is a bandaid for that. Kills all enemies and projectiles in room try { self.orig_ApplyDamage(damage, direction, sourceName, damageTypes, damageCategory, ignoreInvulnerabilityFrames, hitPixelCollider, ignoreDamageCaps); if (0f < self.GetCurrentHealth() && 0f < damage && ETGModGUI.UseDamageIndicators) { ETGDamageIndicatorGUI.HealthHaverTookDamage(self, damage); } } catch (Exception e) { Debug.Log("[Randomizer] HealthHaverHook Error" + e); RandomHandleEnemyInfo.DestroyEverything(); throw; } }