Exemple #1
0
    // Use this for initialization
    void Start()
    {
        myHealth = WeaponManager.instance.gameObject.GetComponent <HealthController> ();
        myButton = GetComponent <Button> ();
        myButton.onClick.AddListener(delegate {
            if (ExperienceManager.instance.GetSkillPoints() > 0)
            {
                ExperienceManager.instance.SpendSkillPoint();
                isBought = true;
                if (skill)
                {
                    skill.SetActive(true);
                }
                else if (skillToUp)
                {
                    List <int> myStats = new List <int>();
                    for (int i = 0; i < stats.Length; i++)
                    {
                        for (int o = i; o < statsToUp.Length; o++)
                        {
                            if (stats[i] == statsToUp[o])
                            {
                                myStats.Add(i);
                            }
                        }
                    }                    //if c = certain number then crash game
                    for (int i = 0; i < myStats.Count; i++)
                    {
                        switch (myStats[i])
                        {
                        case 0:
                            skillToUp.ChangeHealthValue(upToStats[myStats[i]], 1);
                            break;

                        case 1:
                            skillToUp.ChangeHealthMultiplier(upToStats[myStats[i]], 1);
                            break;

                        case 2:
                            skillToUp.ChangeManaValue(upToStats[myStats[i]], 1);
                            break;

                        case 3:
                            skillToUp.ChangeManaMultiplier(upToStats[myStats[i]], 1);
                            break;

                        case 4:
                            skillToUp.ChangeDamageValue(upToStats[myStats[i]], 1);
                            break;

                        case 5:
                            skillToUp.ChangeDamageMultiplier(upToStats[myStats[i]], 1);
                            break;

                        case 6:
                            skillToUp.ChangeLightningDamageValue(upToStats[myStats[i]], 1);
                            break;

                        case 7:
                            skillToUp.ChangeLightningDamageMultiplier(upToStats[myStats[i]], 1);
                            break;

                        case 8:
                            skillToUp.ChangeFireDamageValue(upToStats[myStats[i]], 1);
                            break;

                        case 9:
                            skillToUp.ChangeFireDamageMultiplier(upToStats[myStats[i]], 1);
                            break;

                        case 10:
                            skillToUp.ChangeIceDamageValue(upToStats[myStats[i]], 1);
                            break;

                        case 11:
                            skillToUp.ChangeIceDamageMultiplier(upToStats[myStats[i]], 1);
                            break;

                        case 12:
                            skillToUp.ChangeArmorValue(upToStats[myStats[i]], 1);
                            break;

                        case 13:
                            skillToUp.ChangeArmorMultiplier(upToStats[myStats[i]], 1);
                            break;

                        case 14:
                            skillToUp.ChangeLightningArmorValue(upToStats[myStats[i]], 1);
                            break;

                        case 15:
                            skillToUp.ChangeLightningDamageMultiplier(upToStats[myStats[i]], 1);
                            break;

                        case 16:
                            skillToUp.ChangeFireArmorValue(upToStats[myStats[i]], 1);
                            break;

                        case 17:
                            skillToUp.ChangeFireDamageMultiplier(upToStats[myStats[i]], 1);
                            break;

                        case 18:
                            skillToUp.ChangeIceArmorValue(upToStats[myStats[i]], 1);
                            break;

                        case 19:
                            skillToUp.ChangeIceDamageMultiplier(upToStats[myStats[i]], 1);
                            break;

                        default:
                            Debug.Log("You spelt something wrong in: " + gameObject.name);
                            break;
                        }
                    }
                }
                else
                {
                    List <int> myStats = new List <int>();
                    for (int i = 0; i < stats.Length; i++)
                    {
                        for (int o = i; o < statsToUp.Length; o++)
                        {
                            if (stats[i] == statsToUp[o])
                            {
                                myStats.Add(i);
                            }
                        }
                    }                    //if c = certain number then crash game
                    for (int i = 0; i < myStats.Count; i++)
                    {
                        switch (myStats[i])
                        {
                        case 0:
                            myHealth.ChangeHealthValue(upToStats[myStats[i]], 1);
                            break;

                        case 1:
                            myHealth.ChangeHealthMultiplier(upToStats[myStats[i]], 1);
                            break;

                        case 2:
                            myHealth.ChangeManaValue(upToStats[myStats[i]], 1);
                            break;

                        case 3:
                            myHealth.ChangeManaMultiplier(upToStats[myStats[i]], 1);
                            break;

                        case 4:
                            myHealth.ChangeDamageValue(upToStats[myStats[i]], 1);
                            break;

                        case 5:
                            myHealth.ChangeDamageMultiplier(upToStats[myStats[i]], 1);
                            break;

                        case 6:
                            myHealth.ChangeLightningDamageValue(upToStats[myStats[i]], 1);
                            break;

                        case 7:
                            myHealth.ChangeLightningDamageMultiplier(upToStats[myStats[i]], 1);
                            break;

                        case 8:
                            myHealth.ChangeFireDamageValue(upToStats[myStats[i]], 1);
                            break;

                        case 9:
                            myHealth.ChangeFireDamageMultiplier(upToStats[myStats[i]], 1);
                            break;

                        case 10:
                            myHealth.ChangeIceDamageValue(upToStats[myStats[i]], 1);
                            break;

                        case 11:
                            myHealth.ChangeIceDamageMultiplier(upToStats[myStats[i]], 1);
                            break;

                        case 12:
                            myHealth.ChangeArmorValue(upToStats[myStats[i]], 1);
                            break;

                        case 13:
                            myHealth.ChangeArmorMultiplier(upToStats[myStats[i]], 1);
                            break;

                        case 14:
                            myHealth.ChangeLightningArmorValue(upToStats[myStats[i]], 1);
                            break;

                        case 15:
                            myHealth.ChangeLightningDamageMultiplier(upToStats[myStats[i]], 1);
                            break;

                        case 16:
                            myHealth.ChangeFireArmorValue(upToStats[myStats[i]], 1);
                            break;

                        case 17:
                            myHealth.ChangeFireDamageMultiplier(upToStats[myStats[i]], 1);
                            break;

                        case 18:
                            myHealth.ChangeIceArmorValue(upToStats[myStats[i]], 1);
                            break;

                        case 19:
                            myHealth.ChangeIceDamageMultiplier(upToStats[myStats[i]], 1);
                            break;

                        default:
                            Debug.Log("You spelt something wrong in: " + gameObject.name);
                            break;
                        }
                    }
                }
                //myButton.Sprite = ;
                myButton.interactable = false;
                foreach (Button button in nextSkills)
                {
                    SkillController buttonSkill = button.gameObject.GetComponent <SkillController> ();
                    if (!buttonSkill.GetIsBought())
                    {
                        button.interactable = true;
                    }
                }
            }
        });
    }