public void setChar(Damagable character, GameObject background) { Char = character; backdrop = background; HealthBar = Instantiate(healthBar, new Vector3(0, 0, 0), Quaternion.identity); HealthBar.transform.SetParent(this.gameObject.transform, false); HealthBar.SetHealthBar(Char); this.gameObject.GetComponent <Image>().sprite = Char.getImages()[0]; this.gameObject.transform.SetParent(backdrop.transform, false); }
public void updateChar(Damagable character) { Char = character; this.gameObject.GetComponent <Image>().sprite = Char.getImages()[0]; HealthBar.SetHealthBar(Char); }