public void WriteOutcoming() { BS.WriteValue( ParamType.UInt8, PacketId, ParamType.UInt16, FromPlayerId, ParamType.UInt16, VehicleId, ParamType.UInt16, LRKey, ParamType.UInt16, UDKey, ParamType.UInt16, Keys ); BS.WriteNormQuat(Quaternion); BS.WriteValue( ParamType.Float, Position.X, ParamType.Float, Position.Y, ParamType.Float, Position.Z ); BS.WriteVector(Velocity); BS.WriteUInt16((int)VehicleHealth); byte healthArmour = HealthArmour.SetInByte(PlayerHealth, PlayerArmour); BS.WriteUInt8((int)healthArmour); BS.WriteUInt8(WeaponId); if (SirenState == 1) { BS.WriteBool(true); } else { BS.WriteBool(false); } if (LandingGearState == 1) { BS.WriteBool(true); } else { BS.WriteBool(false); } // HYDRA THRUST ANGLE AND TRAILER Id BS.WriteBool(false); BS.WriteBool(false); int trailerId_or_thrustAngle = 0; BS.WriteUInt32(trailerId_or_thrustAngle); // TRAIN SPECIAL BS.WriteBool(false); }
public void WriteOutcoming() { BS.WriteUInt8(PacketId); BS.WriteUInt16(FromPlayerId); if (LRKey != 0) { BS.WriteBool(true); BS.WriteUInt16(LRKey); } else { BS.WriteBool(false); } if (UDKey != 0) { BS.WriteBool(true); BS.WriteUInt16(UDKey); } else { BS.WriteBool(false); } BS.WriteValue( ParamType.UInt16, Keys, ParamType.Float, Position.X, ParamType.Float, Position.Y, ParamType.Float, Position.Z ); BS.WriteNormQuat(Quaternion); byte healthArmourByte = HealthArmour.SetInByte(Health, Armour); BS.WriteValue( ParamType.UInt8, (int)healthArmourByte, ParamType.UInt8, WeaponId, ParamType.UInt8, SpecialAction ); BS.WriteVector(Velocity); if (SurfingVehicleId != 0) { BS.WriteValue( ParamType.Bool, true, ParamType.UInt8, SurfingVehicleId, ParamType.Float, SurfingOffsets.X, ParamType.Float, SurfingOffsets.Y, ParamType.Float, SurfingOffsets.Z ); } else { BS.WriteBool(false); } if (AnimationId != 0) { BS.WriteBool(true); BS.WriteInt32(AnimationId); } else { BS.WriteBool(false); } }