// Use this for initialization void Start() { //Screen.lockCursor = true; //_target = GetComponent<Targeting> (); //controllerScript = photonView.gameObject.GetComponent<ThirdPersonControllerNET>(); _healthScript = GetComponent <HealthAndDamageNET> (); }
void reSpawn() { _spawnPoints = GameObject.FindGameObjectsWithTag("spawnPoint"); GameObject _mySpawnPoint = _spawnPoints[Random.Range(0, _spawnPoints.Length)]; controllerScript = photonView.gameObject.GetComponent <ThirdPersonControllerNET>(); _healthScript = GetComponent <HealthAndDamageNET> (); _healthScript.health = 100.0f; _imDead = false; controllerScript.enabled = true; gameObject.transform.position = _mySpawnPoint.transform.position; photonView.RPC("reSpawned", PhotonTargets.AllBuffered); }
// Use this for initialization void Start() { //Screen.lockCursor = true; //_target = GetComponent<Targeting> (); //controllerScript = photonView.gameObject.GetComponent<ThirdPersonControllerNET>(); _healthScript = GetComponent<HealthAndDamageNET> (); }
void reSpawn() { _spawnPoints = GameObject.FindGameObjectsWithTag("spawnPoint"); GameObject _mySpawnPoint = _spawnPoints[Random.Range(0, _spawnPoints.Length)]; controllerScript = photonView.gameObject.GetComponent<ThirdPersonControllerNET>(); _healthScript = GetComponent<HealthAndDamageNET> (); _healthScript.health = 100.0f; _imDead = false; controllerScript.enabled = true; gameObject.transform.position = _mySpawnPoint.transform.position; photonView.RPC("reSpawned", PhotonTargets.AllBuffered); }