public HealAction(Player p1, Player p2, HealAbility a1)
     : base(p1, p2, a1)
 {
     var temp = a1;
     this.DmgValue = temp.HealtDmg;
     this.ManaEffect = temp.ManaEffect;
     this.StaminaEffect = temp.StaminaEffect;
 }
Exemple #2
0
 public void TakeTurn(UnitStackBase unit, BattleManager battleManager)
 {
     this.battleManager = battleManager;
     actingUnit         = unit;
     healAbility        = unit.GetComponentInChildren <HealAbility>();
     if (healAbility == null)
     {
         Debug.LogError($"Unit doesn't have healing ability. Enemy strategy: HealThenAttackRandom. Enemy: {unit}.");
         AttackRandom();
     }
     else
     {
         TryToHeal();
     }
 }
Exemple #3
0
        public void UneqipTrinket(Items thing)
        {
            Equiped.Remove(thing);
            Inventory.Add(thing);

            var temp = (Trinket)thing;
            var tempAbility = new HealAbility(temp);
            var tempR = attacks.Find(o => o.Name == thing.Name);
            attacks.Remove(tempR);
            this.trinketCapacity++;  
        }