private void AddHeadsetGesture()
 {
     HeadsetIdTableCell.Accessory = UITableViewCellAccessory.DisclosureIndicator;
     HeadsetIdTableCell.AddGestureRecognizer(new UITapGestureRecognizer(() => {
         SetModelData();
         var vc = Storyboard.InstantiateViewController("HeadsetTableSelectionController") as HeadsetTableSelectionController;
         vc.SetDataSource(new HeaderTableViewSource(Headsets, _player.HeadsetId, this));
         NavigationController.PushViewController(vc, true);
     }));
 }
Exemple #2
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 void ReleaseDesignerOutlets()
 {
     if (FanTeam != null)
     {
         FanTeam.Dispose();
         FanTeam = null;
     }
     if (HeadsetId != null)
     {
         HeadsetId.Dispose();
         HeadsetId = null;
     }
     if (HeadsetIdTableCell != null)
     {
         HeadsetIdTableCell.Dispose();
         HeadsetIdTableCell = null;
     }
     if (HeadsetType != null)
     {
         HeadsetType.Dispose();
         HeadsetType = null;
     }
     if (InGameToggle != null)
     {
         InGameToggle.Dispose();
         InGameToggle = null;
     }
     if (PlayerId != null)
     {
         PlayerId.Dispose();
         PlayerId = null;
     }
     if (PlayerIdCell != null)
     {
         PlayerIdCell.Dispose();
         PlayerIdCell = null;
     }
     if (PlayerName != null)
     {
         PlayerName.Dispose();
         PlayerName = null;
     }
 }