public List <Location> getAllActive() { String sql = "SP_GETALLLOCATIONACTIVE"; try { SqlCommand oCommand = new SqlCommand(sql); oCommand.CommandType = System.Data.CommandType.StoredProcedure; DataTable oDataTable = DAO.getInstance().executeQuery(oCommand); List <Location> listLocation = new List <Location>(); foreach (DataRow oDataRow in oDataTable.Rows) { Location oLocation = new Location(); Headquarters oHeadquarters = new Headquarters(); oLocation.code = Convert.ToInt32(oDataRow[0].ToString()); oLocation.building = oDataRow[1].ToString(); oLocation.module = oDataRow[2].ToString(); oHeadquarters.code = Convert.ToInt32(oDataRow[3].ToString()); oHeadquarters.description = oDataRow[4].ToString(); oLocation.State = Convert.ToInt32(oDataRow[5].ToString()); oLocation.oHeadquarters = oHeadquarters; listLocation.Add(oLocation); } return(listLocation); } catch (Exception ex) { throw ex; } finally { } }
public List <Headquarters> getAllActive() { String sql = "SP_GETALLHEADQUARTERSACTIVE"; try { SqlCommand oCommand = new SqlCommand(sql); oCommand.CommandType = System.Data.CommandType.StoredProcedure; DataTable oDataTable = DAO.getInstance().executeQuery(oCommand); List <Headquarters> listHeadquarters = new List <Headquarters>(); foreach (DataRow oDataRow in oDataTable.Rows) { Headquarters oHeadquarters = new Headquarters(); oHeadquarters.code = Convert.ToInt32(oDataRow[0].ToString()); oHeadquarters.description = oDataRow[1].ToString(); oHeadquarters.state = Convert.ToInt32(oDataRow[2].ToString()); listHeadquarters.Add(oHeadquarters); } return(listHeadquarters); } catch (Exception ex) { throw ex; } finally { } }
public Headquarters getHeadquarters(Int32 pCode) { String sql = "SP_GETPHEADQUARTERS"; try { SqlCommand oCommand = new SqlCommand(sql); oCommand.CommandType = System.Data.CommandType.StoredProcedure; oCommand.Parameters.AddWithValue("@ID", pCode); DataTable oDataTable = DAO.getInstance().executeQuery(oCommand); Headquarters oHeadquarters = new Headquarters(); foreach (DataRow oDataRow in oDataTable.Rows) { oHeadquarters.code = Convert.ToInt32(oDataRow[0].ToString()); oHeadquarters.description = oDataRow[1].ToString(); oHeadquarters.state = Convert.ToInt32(oDataRow[2].ToString()); } return(oHeadquarters); } catch (Exception ex) { throw ex; } finally { } }
public Location getLocation(Int32 pCode) { String sql = "SP_GETPLOCATION"; try { SqlCommand oCommand = new SqlCommand(sql); oCommand.CommandType = System.Data.CommandType.StoredProcedure; oCommand.Parameters.AddWithValue("@ID", pCode); DataTable oDataTable = DAO.getInstance().executeQuery(oCommand); Location oLocation = new Location(); Headquarters oHeadquarters = new Headquarters(); foreach (DataRow oDataRow in oDataTable.Rows) { oLocation.code = Convert.ToInt32(oDataRow[0].ToString()); oLocation.building = oDataRow[1].ToString(); oLocation.module = oDataRow[2].ToString(); oHeadquarters.code = Convert.ToInt32(oDataRow[3].ToString()); oHeadquarters.description = oDataRow[4].ToString(); oLocation.State = Convert.ToInt32(oDataRow[5].ToString()); oLocation.oHeadquarters = oHeadquarters; } return(oLocation); } catch (Exception ex) { throw ex; } finally { } }
protected void btnSave_Click(object sender, ImageClickEventArgs e) { Int32 records = 0; if (validateData()) { Entities.Headquarters oHeadquarters = new Headquarters(); oHeadquarters.code = Convert.ToInt32(txtCode.Text); oHeadquarters.description = txtDescription.Text; oHeadquarters.state = Convert.ToInt32(cboState.SelectedValue); if (HeadquartersBLL.getInstance().exists(oHeadquarters.code)) { records = HeadquartersBLL.getInstance().modify(oHeadquarters); } else { records = HeadquartersBLL.getInstance().insert(oHeadquarters); } blockControls(); loadData(); if (records > 0) { lblMessage.Text = "Datos almacenados correctamente"; } } }
public void Army_ReportsNewSoldier() { var hq = new Headquarters(); var army = new Army(hq); army.EnlistSoldier(new Soldier("Private Ryan")); Assert.NotEqual(default(Guid), army.FrontMan.Id); }
public ActionResult Edit([Bind(Include = "id_Headquarters,name_Headquarters,Address,State")] Headquarters headquarters) { if (ModelState.IsValid) { db.Entry(headquarters).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(headquarters)); }
public ActionResult Create([Bind(Include = "id_Headquarters,name_Headquarters,Address,State")] Headquarters headquarters) { if (ModelState.IsValid) { db.Headquarters.Add(headquarters); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(headquarters)); }
private void OnTriggerStay(Collider col) { Headquarters hq = col.gameObject.GetComponent <Headquarters>(); if (hq) { Debug.Log("got to HQ!"); hq.GetComponent <Entity>().Damage(damage); Destroy(this.gameObject); } }
public static void ClassInitialize(TestContext context) { headquarters = new Headquarters { HeadquartersId = "headquarters id", Country = "China", Province = "Shanghai", City = "Shanghai", Address = "No. 800 Dongchuan Road" }; }
public static void Main(string[] args) { Inspector inspector1 = new Inspector("Greg Lestrade"); Inspector inspector2 = new Inspector("Sherlock Holmes"); Headquarters headquarters = new Headquarters(); inspector1.Subscribe(headquarters); inspector2.Subscribe(headquarters); headquarters.SendMessage(new Message("Catch Moriarty!")); headquarters.EndTransmission(); Console.ReadKey(); }
// GET: Headquarters/Delete/5 public ActionResult Delete(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Headquarters headquarters = db.Headquarters.Find(id); if (headquarters == null) { return(HttpNotFound()); } return(View(headquarters)); }
public void AddHeadquarterToList(ObjectId id, string city) { if (Headquarters == null) { Headquarters = new SortedSet <BusinessHeadquaters>(); } var headquater = new BusinessHeadquaters { Id = id, City = city }; Headquarters.Add(headquater); }
private void PopulateFailingViewer() { this.IsShowingFailingProjects = true; this._projectList = EntityContentSelector.SelectProject(); var hqList = EntityContentSelector.SelectHeadquarters(); foreach (Project p in this._projectList) { Headquarters hq = hqList.Where(h => h.BuildingName == p.BuildingName).ToList()[0]; if (p.Budget * 0.10F < hq.Rent) { this.ProjectList.Items.Add(p); } } }
public List <ClassRoom> getAllActiveBySchedule(int periodId, int programid, Entities.Schedule oSchedule, int[] days) { String sql = "SP_CLASSROOMBYSCHEDULE"; try { SqlCommand oCommand = new SqlCommand(sql); oCommand.CommandType = System.Data.CommandType.StoredProcedure; oCommand.Parameters.AddWithValue("@period", periodId); oCommand.Parameters.AddWithValue("@program", programid); oCommand.Parameters.AddWithValue("@inicialHour", oSchedule.startTime); oCommand.Parameters.AddWithValue("@finalhour", oSchedule.endTime); oCommand.Parameters.AddWithValue("@day1", Convert.ToInt32(days[0])); oCommand.Parameters.AddWithValue("@day2", Convert.ToInt32(days[1])); oCommand.Parameters.AddWithValue("@day3", Convert.ToInt32(days[2])); oCommand.Parameters.AddWithValue("@day4", Convert.ToInt32(days[3])); oCommand.Parameters.AddWithValue("@day5", Convert.ToInt32(days[4])); oCommand.Parameters.AddWithValue("@day6", Convert.ToInt32(days[5])); oCommand.Parameters.AddWithValue("@day7", Convert.ToInt32(days[6])); DataTable oDataTable = DAO.getInstance().executeQuery(oCommand); List <ClassRoom> listClassRoom = new List <ClassRoom>(); foreach (DataRow oDataRow in oDataTable.Rows) { ClassRoom oClassRoom = new ClassRoom(); Location oLocation = new Location(); Headquarters oHeadquarters = new Headquarters(); ClassRoomsType oClassRoomsType = new ClassRoomsType(); oClassRoom.code = Convert.ToInt32(oDataRow[0].ToString()); oClassRoom.num_room = oDataRow[1].ToString(); oClassRoomsType.description = oDataRow[2].ToString(); oLocation.code = Convert.ToInt32(oDataRow[3].ToString()); oLocation.building = oDataRow[4].ToString(); oLocation.module = oDataRow[5].ToString(); oHeadquarters.description = oDataRow[6].ToString(); oLocation.oHeadquarters = oHeadquarters; oClassRoom.oClassRoomsType = oClassRoomsType; oClassRoom.oLocation = oLocation; listClassRoom.Add(oClassRoom); } return(listClassRoom); } catch (Exception) { throw; } finally { } }
public List <ClassRoom> getAllByProgram(Int32 pCode) { String sql = "SP_GETALLCLASSROOMBYPROGRAM"; try { SqlCommand oCommand = new SqlCommand(sql); oCommand.CommandType = System.Data.CommandType.StoredProcedure; oCommand.Parameters.AddWithValue("@PROGRAM_ID", pCode); DataTable oDataTable = DAO.getInstance().executeQuery(oCommand); List <ClassRoom> listClassRoom = new List <ClassRoom>(); foreach (DataRow oDataRow in oDataTable.Rows) { ClassRoom oClassRoom = new ClassRoom(); Program oProgram = new Program(); Location oLocation = new Location(); Headquarters oHeadquarters = new Headquarters(); ClassRoomsType oClassRoomsType = new ClassRoomsType(); oClassRoom.code = Convert.ToInt32(oDataRow[0].ToString()); oClassRoom.num_room = oDataRow[1].ToString(); oClassRoom.size = Convert.ToInt32(oDataRow[2].ToString()); oProgram.code = Convert.ToInt32(oDataRow[3].ToString()); oProgram.name = oDataRow[4].ToString(); oClassRoomsType.code = Convert.ToInt32(oDataRow[5].ToString()); oClassRoomsType.description = oDataRow[6].ToString(); oLocation.code = Convert.ToInt16(oDataRow[7].ToString()); oHeadquarters.code = Convert.ToInt16(oDataRow[8].ToString()); oHeadquarters.description = oDataRow[9].ToString(); oLocation.building = oDataRow[10].ToString(); oLocation.module = oDataRow[11].ToString(); oLocation.oHeadquarters = oHeadquarters; oClassRoom.state = Convert.ToInt16(oDataRow[12].ToString()); oClassRoom.oProgram = oProgram; oClassRoom.oClassRoomsType = oClassRoomsType; oClassRoom.oLocation = oLocation; listClassRoom.Add(oClassRoom); } return(listClassRoom); } catch (Exception ex) { throw ex; } finally { } }
public Int32 modify(Headquarters pHeadquarters) { String oSql = "SP_MODIFYHEADQUARTERS"; try { SqlCommand oCommand = new SqlCommand(oSql); oCommand.CommandType = CommandType.StoredProcedure; oCommand.Parameters.AddWithValue("@ID", pHeadquarters.code); oCommand.Parameters.AddWithValue("@NAME", pHeadquarters.description); oCommand.Parameters.AddWithValue("@STATE", pHeadquarters.state); return(DAO.getInstance().executeSQL(oCommand)); } catch (Exception ex) { throw ex; } finally { } }
public void Army_WarWonGetsNumberOfVictoriesIncreased() { var winnerHq = new Headquarters(); var loserHqMock = Substitute.For <IHeadquarters>(); loserHqMock.ReportEnlistment(Arg.Any <string>()).Returns(Guid.NewGuid()); var winners = new Army(winnerHq); winners.EnlistSoldier(new Soldier("Private Ryan")); var losers = new Army(loserHqMock); losers.EnlistSoldier(new Soldier("Himmler")); winners.Engage(losers); winnerHq.NumberOfVictories.Should().Be(1); }
public void TestSaveData() { var headquarters = new Headquarters { HeadquartersId = "", Country = "China", Province = "Shanghai", City = "Shanghai", Address = "No. 800 Dongchuan Road" }; var brand = new Brand { Id = "00000000000000000000000000000001", BrandName = "Choless", WebSite = "www.choless.com", Headquarters = headquarters, EstablishedTime = new DateTime(2018, 3, 3, 12, 12, 0), Description = "A company to make less choices." }; TestDataLoader.SaveData(brand); Assert.Fail(); }
public Order(Village village, string name, int quantity = 1) { id = GetId(); headquarters = new Headquarters(); timberCamp = new TimberCamp(); clayPit = new ClayPit(); ironMine = new IronMine(); farm = new Farm(); warehouse = new Warehouse(); rallyPoint = new RallyPoint(); barracks = new Barracks(); statue = new Statue(); wall = new Wall(); hospital = new Hospital(); market = new Market(); tavern = new Tavern(); academy = new Academy(); hallOfOrders = new HallOfOrders(); spearman = new Spearman(); swordsman = new Swordsman(); archer = new Archer(); heavyCavalry = new HeavyCavalry(); axeFighter = new AxeFighter(); lightCavalry = new LightCavalry(); mountedArcher = new MountedArcher(); ram = new Ram(); catapult = new Catapult(); barracksInfos = new List <PartialBarracksInfo>(); farmInfos = new List <PartialFarmInfo>(); waitInfos = new List <PartialWaitInfo>(); barracksToDateTime = new Dictionary <int, DateTime>(); stringToEntity = new Dictionary <string, Entity>() { { "Headquarters", headquarters }, { "TimberCamp", timberCamp }, { "ClayPit", clayPit }, { "IronMine", ironMine }, { "Farm", farm }, { "Warehouse", warehouse }, { "RallyPoint", rallyPoint }, { "Barracks", barracks }, { "Statue", statue }, { "Wall", wall }, { "Hospital", hospital }, { "Market", market }, { "Tavern", tavern }, { "Academy", academy }, { "HallOfOrders", hallOfOrders }, { "Spearman", spearman }, { "Swordsman", swordsman }, { "Archer", archer }, { "HeavyCavalry", heavyCavalry }, { "AxeFighter", axeFighter }, { "LightCavalry", lightCavalry }, { "MountedArcher", mountedArcher }, { "Ram", ram }, { "Catapult", catapult }, { "init", null } }; barracksToLimit = new Dictionary <int, int>() { { 1, 5 }, { 2, 10 }, { 3, 15 } }; for (int i = 4; i <= 25; i++) { barracksToLimit.Add(i, int.MaxValue); } this.name = name; this.quantity = quantity; entity = stringToEntity[name]; bar = new OrderBar(this.village = village); }
private void Update() { if (!hq) { Headquarters hqObj = GameObject.FindObjectOfType <Headquarters>(); if (hqObj) { hq = hqObj.gameObject; } } if (IsWaveInProgress() && currentWave) { //Draw the Visual Arrow for the paths if (!pathArrowVisual) { pathArrowVisual = new GameObject("Path Visual"); LineRenderer lineRederer = pathArrowVisual.AddComponent <LineRenderer>(); pathArrowVisual.transform.eulerAngles = new Vector3(90, 0, 0); lineRederer.material = new Material(Shader.Find("Diffuse")); lineRederer.alignment = LineAlignment.TransformZ; lineRederer.material.color = Color.blue; lineRederer.widthMultiplier = 0.1f; Debug.Log(GetPath().ToArray()); List <Vector3> pathPoints = GetPath(); lineRederer.positionCount = pathPoints.Count; for (int j = 0; j < pathPoints.Count; j++) { lineRederer.SetPosition(j, new Vector3(pathPoints[j].x, 0.05f, pathPoints[j].z)); } } int i = 0; waveTimer += Time.deltaTime; foreach (Wave.WaveClump wClump in currentWave.waveClumps) { if (wClump.activateTime <= waveTimer && activeClumpsFlag[i] == false) { Debug.Log("clump incoming"); activeClumps.Add(new Wave.WaveClump(wClump.count, wClump.enemy, wClump.timeInterval, wClump.activateTime)); activeClumpsFlag[i] = true; } i++; } foreach (Wave.WaveClump wClump in activeClumps) { if (wClump.Tick(Time.deltaTime)) { Instantiate(wClump.GetEnemy(), spawnPosition.position, Quaternion.identity); waveJustStarted = false; } } } else { if (pathArrowVisual) { Destroy(pathArrowVisual); } } }
private void Update() { //check if wave started waveInProgress = waveManager.IsWaveInProgress(); //get pause input if (Input.GetKeyDown(KeyCode.Escape) && (playerMode != PlayerMode.victory || playerMode != PlayerMode.defeat)) { Pause(); } //check if we are paused if (paused) { playerMode = PlayerMode.paused; Time.timeScale = 0; } else if (!paused && Time.timeScale == 0) { playerMode = PlayerMode.normal; Time.timeScale = 1; } //check if we lost if (!hq && playerMode != PlayerMode.placeHQ) { Time.timeScale = 1; playerMode = PlayerMode.defeat; } //check if wave in progress if (playerMode != PlayerMode.defeat) { if (waveInProgress) { playerMode = PlayerMode.waveInProgres; } else if (playerMode == PlayerMode.waveInProgres) { playerMode = PlayerMode.normal; } } //check if we won if (playerMode != PlayerMode.waveInProgres && waveManager.wavesComplete()) { playerMode = PlayerMode.victory; } //get mouse position for this frame. mousePosNow = Input.mousePosition; //get mouse pos once hold if (Input.GetMouseButtonDown(1)) { mousePosSinceHeld = Input.mousePosition; } //normal mode //______________________________________________________________________________________________________________________________________ if (playerMode == PlayerMode.normal) { if (selectedBuildable) { SwitchMode(PlayerMode.build); } else if (selectedEntity) { SwitchMode(PlayerMode.selected); } //select building enabled if normal mode or selected mode RaycastHit h; Ray r = mainCam.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(r, out h)) { Entity hoveringOverEntity = h.transform.GetComponent <Entity>(); if (hoveringOverEntity && hoveringOverEntity.GetTeam() == team) { if (Input.GetKeyUp(KeyCode.Mouse0)) { selectedEntity = hoveringOverEntity.gameObject; } } } } //build mode //______________________________________________________________________________________________________________________________________ else if (playerMode == PlayerMode.build) { if (selectedBuildable == null) { if (buildableGhostObject) { Destroy(buildableGhostObject); } SwitchMode(PlayerMode.normal); } //instantiate buildableghost if (!buildableGhostObject) { buildableGhostObject = Instantiate(buildableGhostPrefab); buildableGhostObject.transform.localScale = Vector3.one * selectedBuildable.GetComponent <Entity>().GetPlacementSize(); } //get position of mouse on terrain and check if mouse0 is clicked to try and build a Buildable if (buildableGhostObject) { RaycastHit h; Ray r = mainCam.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(r, out h)) { Vector3 positionOfMouse3D = GetNearestPointOnGridXZ(h.point, 1f) + Vector3.up * buildableGhostObject.transform.localScale.y / 2; buildableGhostObject.transform.position = positionOfMouse3D; if (Input.GetKeyUp(KeyCode.Mouse0)) { TryBuild(positionOfMouse3D, buildableGhostObject.GetComponent <BuildableGhost>(), resourceManager, selectedBuildable.GetComponent <Entity>()); } } } //exit buildmode on right click if (Input.GetKeyUp(KeyCode.Mouse1) && !HasMouseMovedSinceHeldDown()) { selectedBuildable = null; } } //selected mode //___________________________________________________________________________________________________________________________________________ else if (playerMode == PlayerMode.selected) { if (selectedEntity == null) { if (selectedIndicator) { Destroy(selectedIndicator); } SwitchMode(PlayerMode.normal); } else { if (!selectedIndicator) { selectedIndicator = Instantiate(selectedIndicatorPrefab, selectedEntity.transform.position + Vector3.up * 1f, Quaternion.identity); } } //clear selected on right click if (Input.GetKeyUp(KeyCode.Mouse1) && !HasMouseMovedSinceHeldDown()) { selectedEntity = null; } //select building enabled if normal mode or selected mode RaycastHit h; Ray r = mainCam.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(r, out h)) { Entity hoveringOverEntity = h.transform.GetComponent <Entity>(); if (hoveringOverEntity && hoveringOverEntity.GetTeam() == team) { if (Input.GetKeyUp(KeyCode.Mouse0)) { selectedEntity = hoveringOverEntity.gameObject; } } } } //Wave mode //___________________________________________________________________________________________________________________________________________ else if (playerMode == PlayerMode.waveInProgres) { if (buildableGhostObject) { Destroy(buildableGhostObject); } } //defeat mode //___________________________________________________________________________________________________________________________________________ else if (playerMode == PlayerMode.defeat) { } //Victory mode //___________________________________________________________________________________________________________________________________________ else if (playerMode == PlayerMode.victory) { } //place HQ mode //___________________________________________________________________________________________________________________________________________ else if (playerMode == PlayerMode.placeHQ) { selectedBuildable = hqPrefab; Headquarters hqObj = GameObject.FindObjectOfType <Headquarters>(); if (hqObj) { hq = hqObj.GetComponent <Entity>(); if (buildableGhostObject) { Destroy(buildableGhostObject); } selectedBuildable = null; SwitchMode(PlayerMode.normal); } //instantiate buildableghost if (!buildableGhostObject) { buildableGhostObject = Instantiate(buildableGhostPrefab); buildableGhostObject.transform.localScale = Vector3.one * selectedBuildable.GetComponent <Entity>().GetPlacementSize(); } //get position of mouse on terrain and check if mouse0 is clicked to try and build a Buildable if (buildableGhostObject) { RaycastHit h; Ray r = mainCam.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(r, out h)) { Vector3 positionOfMouse3D = GetNearestPointOnGridXZ(h.point, 1f) + Vector3.up * buildableGhostObject.transform.localScale.y / 2; buildableGhostObject.transform.position = positionOfMouse3D; if (Input.GetKeyUp(KeyCode.Mouse0)) { TryBuild(positionOfMouse3D, buildableGhostObject.GetComponent <BuildableGhost>(), resourceManager, selectedBuildable.GetComponent <Entity>()); } } } } //get mouse position for next frame. mousePosLastFrame = Input.mousePosition; }
public static void LevelUp() { Headquarters hq = Company.Current.Headquarters; hq.SetLevel(hq.Level + 1); }